I’m building an environment for export to unity, and am at the UV layout stage. I wanted to overlap UVs to re-use texture space (similar walls/doorways, etc).
Does Unity support overlapped UVs?
Couldn’t find an answer in the online documentation.
I’ve heard of it being okay in other instances (except when baking light info in the 3D app.)
Yes, overlapping UVs (and other ways of reusing texture space) are no problem. Like you noticed, sometimes you just don’t want that (e.g. baking lighting), but in most other cases it’s good.
Also unity supports UV’s outside of the 1 to 1 range. So if you would rather not have your UV’s overlap in the coordinate plane just place them in the same location within any other range. The texture gets repeated like a grid in the UV coordinate plane. Though you probably already knew that ;). Look forward to seeing your work. Jeff