Uv seams

Im having some problems inside Unity. When I get far away from the model in Unity the seams where the end uvs are white seam apears , but its fine when I get close to the model. this image can clarify.

139090--5085--$uv_lines_160.jpg

That is caused by mipmap border blending.
Set the import settings of the texture to clamp that should help

Thank you that worked great!

i am trying to find where you set this. I have the same problem.
Or doesn’t that work for the unity iphone?

Its in the texture import settings

when you import an asset there might be a folder with whatever you named your prop - for me it was boots.fbm - open that up and you can see the textures in the inspector then uncheck mipmap and change the wrap mode to clamp-