Im having some problems inside Unity. When I get far away from the model in Unity the seams where the end uvs are white seam apears , but its fine when I get close to the model. this image can clarify.
That is caused by mipmap border blending.
Set the import settings of the texture to clamp that should help
Thank you that worked great!
i am trying to find where you set this. I have the same problem.
Or doesn’t that work for the unity iphone?
Its in the texture import settings
when you import an asset there might be a folder with whatever you named your prop - for me it was boots.fbm - open that up and you can see the textures in the inspector then uncheck mipmap and change the wrap mode to clamp-