UV Set Select

Hi.

Now I am creating models to drop in to Unity with two UV sets, UV set1 is the tilebale texture, Uv set2 is an automatic mapped to the 0,1 which is an Occlusion which I would like to use as the light map (as I am aware Unity does not provide and occlusion based render and the shaders that do fake AO look pretty weak at the moment)

My question is, is there a way in which I can tell Unity what UV’s to use?

Yeah. If you’re writing your own shaders, use BindChannels. If you’re using programmable vertex shader, then just read the data in it.

Cheers Aras