UV Shader Animation

Can I animate the uv's of my models via shaders? For exemple, if I have a plane with a color texture, can I animate the position of the texture thru shaders? If it is possible, can you show me the way I should follow to do it.

You don't need a shader, you can just change the .x and .y of Material.mainTextureOffset.

No, for what I know (I am still newbie yet) I can see no parameter for animating the position of texture in the built in shaders. I know this well because I need it to make a lava flow and I'll have to find another solution for it...

You can make animated texture by tiling anyway... but of course it's expensive and never as smooth as texture scroll.