I’m animating a wall destruction in Maya and exporting it as alembic.
In Maya Alembic Export panel, if I turn on AdvancedOption/UVWrite or AdvancedOption/WriteUVSets, the UVCoords in Unity are correctly imported on the first frame, but as soon as I Advance the Time attribute of the Alembic Stream Player, UV Coords strats to glitch and modify every frame inside Unity.
What is the correct way to export a fixed UV coord for a vertex in the alembic format?
Where I am wrong?
Thanks