UV2 light maps broken in playmode

Hi, any ideas why my light maps looks fine when I bake them in the editor and view them in edit mode, but when I switch over to play mode, at runtime they are all assigned to mixed up meshes? See screenshots below:

Okay I figued it out. I am using some assets from the asset store that use crappy shaders which don’t support light maps. Switching them to regular Unity shaders solved the problem.