This tool is getting pretty close to release, so here are some screens for feedback. The idea here is to create mimic the Maya UV Editing window, with some differences to fit better in with Unity’s workflow.
The first version of this editor tool came about as a way to debug procedural meshes, and eventually evolved into a full UV editor. I’m looking for feedback on the UI, and also additional feature ideas that you would find handy in a tool like this.
Thanks for looking!