Please can anybody tell me how to use the x and z worldspace coordinates as my UV coordinates in a surface shader?
[edit] Never mind I found the information I needed in the docs!
Please can anybody tell me how to use the x and z worldspace coordinates as my UV coordinates in a surface shader?
[edit] Never mind I found the information I needed in the docs!
For the sake of people who come here to find out, can you post a link?
At the end of this page in the documentation, Aras explains that you can add float3 worldPos to the input structure, and Unity will fill it out for you.