It happened several times in a row.
In general, I never post about something with a single incident. Has to be over 4-5 times of failure and attempts to fix it, before I make a post.
It happens every time in Unity. Older versions too. (i.e. 2018 and 19 series)
Then I start the project in VS and associate the build with the Windows Store product that I have already published so the new build from VS uses the store certificate and builds properly.
Can you report a bug report on that? You should be able to delete all the assets in your project except the offending certificate before submitting it.
I suppose I could also do it in an empty project with a template scene. I do not have reasons to believe it would not happen the same. It happens on all the projects. Not just that one.
The problem for the end user is that there are workarounds, (like in the case with the dedicated GPU in UWP)
And when there are workarounds usually teams do not bother much; even though the workflow is broken.
Teams often take for granted (and that applies for Unity too) that the user will eventually get to know about the workaround and perform their tasks. While from my perspective (as producer and product manager) the problem is that there are countless hours lost on silly issues and that people get to generate support/QA tickets again and again, over trivial matters that could have been resolved from the engine side.
I wouldnât ask you for a bug report if I wasnât interested in fixing it. My team is responsible for that piece of product. If you report a bug and give me the case number, Iâll make sure itâs handled properly.