UWP Debugging symbols for 'Assembly-CSharp' missing from build?

I have built my project for UWP with everything in debug mode with ‘Script Debugging’ enabled.

When I have the application launch from Visual Studio it loads symbols, but ‘Assembly-CSharp’ is nowhere to be found so I am unable to use managed debugging.

Curious if anyone else has run into this issue!

Thank you for any help, let me know if you notice that I am missing any important information.

  • Using Unity 2019.2.6f1 and Visual Studio 2019
  • I have tried with the debugger attached automatically on start, as well as manually, and with a separate instance of Visual Studio.
  • I have tried all Debug modes available in VS (Native and all managed modes)

Which Unity version are you on and how are you attaching the debugger?

Edited, thank you.
I wrote that too quick.

You need to do “Debug” → Attach Unity Debugger. See this: Unity - Manual: Debug C# code in Unity

Normal VS attaching to process will not work.

OK, that’s good to know!

Unfortunately though, it has not been showing there. I can see my editor and standalone builds, but not UWP.

For UWP, you also need to enable internet capablities (internetClientServer and privateNetworks). Can you try doing that and see if it starts working?

I have that enabled as well. Thank you, though.

Are you able to attach Unity profiler to the build? It uses the same connection model. Could you also paste player log contents here?

There’s also a guide published on MSDN on how to do this (in the example they attach to a HoloLens device, but it’s the same steps to attach to app running on local machine): Managed debugging with Unity - Mixed Reality | Microsoft Learn

No, the build does not show for some reason.

I’ve read the MSDN guide by the way. Thank you for helping by the way!

Player log:

Mono path[0] = ‘C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data/Managed’
Mono config path = ‘C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/x64/Debug/MonoBleedingEdge/etc’
PlayerConnection initialized from C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55464
Multi-casting “[IP] 172.17.144.17 [Port] 55464 [Flags] 3 [Guid] 1934138658 [EditorId] 2426851780 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-U292G8Q) [Debug] 1 [PackageName] WindowsPlayer” to [225.0.0.222:54997]…
Waiting for connection from host on [0.0.0.0:55464]…
PlayerConnection accepted from [192.168.1.123] handle:0x3f4
Started listening to [0.0.0.0:55464]
Starting managed debugger on port 56658
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56658
PlayerConnection already initialized - listening to [0.0.0.0:55464]
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.3630
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.203 seconds
    Initializing input.

Input initialized.

Initialized touch support.

Serialization depth limit 7 exceeded at ‘GenericHierarchyBase`1.typeCheck’. There may be an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: GenericHierarchyBase`1.typeCheck

(Filename: C:\buildslave\unity\build\Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128)

MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:51)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 51)

1 Enemy squad spawners initialized in total
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:75)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 75)

UnloadTime: 0.666500 ms
AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)

SaveLoad waiting on ‘Async’ laod 0% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:145)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

Setting up 8 worker threads for Enlighten.
Thread → id: 4c54 → priority: 1
Thread → id: 58b4 → priority: 1
Thread → id: 2138 → priority: 1
Thread → id: 17fc → priority: 1
Thread → id: 3244 → priority: 1
Thread → id: 5b78 → priority: 1
Thread → id: 57d0 → priority: 1
Thread → id: 5608 → priority: 1
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 20.8% complete: 1 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:51)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 51)

1 Enemy squad spawners initialized in total
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:75)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 75)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

multiple instances of ObjectStatsUIinstanceLeft on ObjectStatsUISelectedLeft, and AttackTargetStatsUI
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:LogFormat(LogType, String, Object[ ])
UnityEngine.Debug:LogWarningFormat(String, Object[ ])
ObjectStatsUI:SetInstance() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\UI\ObjectStatsUI.cs:69)
ObjectStatsUI:AwakeAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\UI\ObjectStatsUI.cs:40)
UIObjectRoot:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\UIObjectRoot.cs:52)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/UI/ObjectStatsUI.cs Line: 69)

Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)

Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+MoveActiveCharacterToTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+EndTurn with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)

Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructibleAttackTargetTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)

Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructibleAttackTargetTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+CancelAttackPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__4(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerBeginPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+HideCharacterActionsUI with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+AIPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+HideCharacterActionsUI with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__4(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerTileOnSpawnPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerDestructibleOnSpawnPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerForceBeginPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.PlayerSquadSpawnData+EndSpawnRotationPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerTileOnAttackPreview with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerDestructibleOnAttackPreview with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.MatchPhaseComposite+CancelAttackPreviewPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__4(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)

Init Kubes.Tactics.Match.EmptyCommand with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
UnityEngine.GameObject:SetActive(Boolean)
DialogueTest:Init(RecycledRenderViews) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:314)
DialogueTest:Kubes.Tactics.Match.IInitializableModule<Kubes.Tactics.Match.MatchManagerModules>.Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:304)
Kubes.Tactics.Match.MatchManagerModules:g__initModules|54_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:162)
Kubes.Tactics.Match.MatchManagerModules:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:154)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
UnityEngine.GameObject:SetActive(Boolean)
DialogueTest:Init(RecycledRenderViews) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:314)
DialogueTest:Kubes.Tactics.Match.IInitializableModule<Kubes.Tactics.Match.MatchManagerModules>.Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:304)
Kubes.Tactics.Match.MatchManagerModules:g__initModules|54_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:162)
Kubes.Tactics.Match.MatchManagerModules:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:154)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)

1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
InputPauseModule:SetPauseValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:127)
SmoothInteruptible1:set_Value(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:110) SmoothInteruptible1:ForceCurrentValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:209)
SmoothInteruptibleWithOptionalBoundsPrimitive1:ForceBound(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:390) SmoothInteruptibleWithOptionalBoundsPrimitive1:Init() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:447)
InputPauseModule:InitSmoothTransform(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:47)
InputPauseModule:Refresh(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:31)
ModularInput:RefreshModule(IRefreshableInputModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:144)
System.Collections.Generic.List1:ForEach(Action1)
ModularInput:SetRefreshableModule(ICollection1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:216)
ModularInput:SetPauseModules(InputPauseModule[ ]) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:269)
InputPauseModule:ApplyProperties(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:140)
<>c__DisplayClass9_0:g__Apply|5(IModularInputContextProperties) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:36)
<>c__DisplayClass9_0:g__AddOrApply|4(IModularInputContextProperties, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:34)
<>c__DisplayClass9_0:b__3(InputPauseModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:25)
System.Array:ForEach(InputPauseModule[ ], Action1) ModularInputContextChange:ApplyProperties(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:25) ContextManager:SetInputContexts(IModularInputContextProperties[ ]) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:30) OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:53) OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32) OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21) LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172) LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
<>c__DisplayClass4_0:b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/PauseModule/InputPauseModule.cs Line: 127)

1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
InputPauseModule:SetPauseValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:127)
SmoothInteruptible1:set_Value(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:110) SmoothInteruptible1:ForceCurrentValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:209)
SmoothInteruptibleWithOptionalBoundsPrimitive1:ForceBound(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:390) SmoothInteruptibleWithOptionalBoundsPrimitive1:Init() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:447)
InputPauseModule:InitSmoothTransform(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:47)
InputPauseModule:Refresh(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:31)
ModularInput:RefreshModule(IRefreshableInputModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:144)
System.Collections.Generic.List1:ForEach(Action1)
ModularInput:ForEachRefreshable(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:150) ModularInput:Refresh() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:137) ContextManager:RefreshInput() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:22) OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:55) OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32) OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21) LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172) LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
<>c__DisplayClass4_0:b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/PauseModule/InputPauseModule.cs Line: 127)

Not initialized
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ContextManager:IsInitialized() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:43)
ContextManager:RefreshInput() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:23)
OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:55)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160) <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333) DelegateList1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/ContextManager.cs Line: 43)

NO INPUT CONTEXT FOUND OnSceneLoad (OnLoadMatchMap)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160) <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333) DelegateList1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)

Done1!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass3_0:b__1(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\FirstCampaignSceneLoader.cs:33) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/FirstCampaignSceneLoader.cs Line: 33)

SaveLoad waiting on ‘Async’ laod 50.33333% complete: 3 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.43874% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.45542% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.45655% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.46262% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.49103% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

SaveLoad waiting on ‘Async’ laod 83.49167% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)

NO INPUT CONTEXT FOUND OnLoad (MainMenuAdditiveOnLoad)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160) <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333) DelegateList1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at OdinSerialization.LoadUnitySerializedData (System.String savePath) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:96
at OdinSerialization.Deserialize[T] (System.String savePath, T& objectOfT) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:33
at Kubes.SaveData.SaveMaster.LoadFromOdinBinary[T] (System.String savePath, T& loadedObject) [0x00015] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:163
at Kubes.SaveData.SaveMaster.LoadSavedProfiles () [0x0000c] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:115
at Kubes.MainMenu.MainMenuRoot.Init (RootReferenceHub rootReferences) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuRoot.cs:20
at MainMenuAdditiveOnLoad.OnLoadRoutine (OnLoadReferenceHub onLoadReferenceHub) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuAdditiveOnLoad.cs:15
at OnSceneLoad.OnLoad (OnLoadReferenceHub onLoadReferenceHub) [0x00009] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:23
at LoadScene.OnSuccessfulSceneLoad (OnLoadReferenceHub onLoadReferenceHub, System.Boolean scaledTime) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172
at LoadScene.OnSceneLoaded (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] operation, OnLoadReferenceHub onLoadReferenceHub, System.Boolean scaledTime) [0x00010] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160 at LoadScene+<>c__DisplayClass4_0.<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] op) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126
at DelegateList1[T].Invoke (T res) [0x00038] in C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:73) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OdinSerialization.cs Line: 96)

done2!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c:b__3_3(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\FirstCampaignSceneLoader.cs:60) DelegateList1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/FirstCampaignSceneLoader.cs Line: 60)

All Async Loaded
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:137)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 137)

init modularInput
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ModularInput:Init(SaveLoad) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:93)
ContextManager:InitInput(SaveLoad) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:15)
SaveLoad:preLoadFinished() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:273)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/ModularInput.cs Line: 93)

NO INPUT CONTEXT FOUND OnLoad (MainMenuAdditiveOnLoad)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
SaveLoad:preLoadFinished() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:274)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at OdinSerialization.LoadUnitySerializedData (System.String savePath) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:96
at OdinSerialization.Deserialize[T] (System.String savePath, T& objectOfT) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:33
at Kubes.SaveData.SaveMaster.LoadFromOdinBinary[T] (System.String savePath, T& loadedObject) [0x00015] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:163
at Kubes.SaveData.SaveMaster.LoadSavedProfiles () [0x0000c] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:115
at Kubes.MainMenu.MainMenuRoot.Init (RootReferenceHub rootReferences) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuRoot.cs:20
at MainMenuAdditiveOnLoad.OnLoadRoutine (OnLoadReferenceHub onLoadReferenceHub) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuAdditiveOnLoad.cs:15
at OnSceneLoad.OnLoad (OnLoadReferenceHub onLoadReferenceHub) [0x00009] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:23
at SaveLoad.PreLoadFinished () [0x00037] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:274
at AddressableAssetReferences+d__12.MoveNext () [0x00056] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00028] in C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OdinSerialization.cs Line: 96)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)

camera pan compelte
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.MainMenu.NewGameButton:panCameraCompleted() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:77)
Kubes.MainMenu.d__10:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:65)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/NewGameButton.cs Line: 77)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewPlayerSpawnData.cs Line: 104)

ADDINg squad collection NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MatchSquadCollection:AddSquad(ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\MatchSquadCollection.cs:58)
Kubes.Tactics.Match.RosterInitializer:AddSquadSpawnData(MatchSquadCollection, ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:65)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:54)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/MatchSquadCollection.cs Line: 58)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewEnemySquadSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)

NewEnemySquadSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)

ADDINg squad collection NewEnemySquadSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MatchSquadCollection:AddSquad(ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\MatchSquadCollection.cs:58)
Kubes.Tactics.Match.RosterInitializer:AddSquadSpawnData(MatchSquadCollection, ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:65)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:54)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/MatchSquadCollection.cs Line: 58)

ActionCount = 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:419)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 419)

character: “Eri” attached to (0, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:528)
CharacterObject:SetSpawnPosition(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:321)
Kubes.Cutscene.CutsceneCharacterSpawnRelative:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:171)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 528)

(0, 0) adding Eri (CharacterObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
TestTile:AddPresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:93)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:536)
CharacterObject:SetSpawnPosition(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:321)
Kubes.Cutscene.CutsceneCharacterSpawnRelative:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:171)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 93)

character: “Eri” detached from (0, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterObject:smile:etachFromTile() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:573)
CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:358)
CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 573)

(0, 0) removing Eri (CharacterObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
TestTile:RemovePresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:109)
CharacterObject:smile:etachFromTile() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:581)
CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:358)
CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 109)

Move Path step 0 (Eri); (0, 1); (0, 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:383)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:364)
CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 383)

get False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:478)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)

set True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:set_DialogueLeftOrRight(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:55)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:478)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 55)

get True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:480)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)

get True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
Kubes.Cutscene.CutsceneManager:g__setPortrait|50_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:508)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:489)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)

Move Path step 1 (Eri); (0, 1); (0, 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:383)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:454)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 383)

character: “Eri” attached to (0, 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:528)
CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:511)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 528)

(0, 2) adding Eri (CharacterObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
TestTile:AddPresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:93)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:536)
CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:511)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 93)

Cutscene (Kubes.Tactics.Match.MatchPhaseComposite)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MatchManager:CharacterReachedMoveTarget() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:1266)
CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:521)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchManager.cs Line: 1266)

##utp:{“type”:“MemoryLeaks”,“version”:2,“phase”:“Immediate”,“time”:1569452307850,“processId”:20532,“allocatedMemory”:95898,“memoryLabels”:[{“Default”:1048},{“NewDelete”:236},{“Thread”:-184},{“Manager”:320},{“VertexData”:1920},{“GfxDevice”:8528},{“Audio”:192},{“Physics”:32},{“Serialization”:40},{“File”:49468},{“Terrain”:88},{“String”:6589},{“DynamicArray”:16000},{“PoolAlloc”:-88},{“WebRequest”:10413},{“VR”:1288},{“Secure”:8}]}

That looks like the player log from Windows Standalone player. You can find the UWP one in %LOCALAPPDATA%\Packages<YourPackageName>\TempState.

By the way, before you run the app from Visual Studio, can you check if the capabilities are correctly enabled in Visual Studio too? If you have made one build without them, Unity will not overwrite your manifest with new player settings.

I have made builds without them enabled, but my newest build’s package.appxmanifest file has them enabled.

Here is UWP log:

I am confused, it looks to say that it connects to a managed debugger.

Logging to C:/Users/Kubes The Almighty/AppData/Local/Packages/Template3D_pzq3xp76mxafg/TempState/UnityPlayer.log
Module information:
Built with Compiler Ver ‘191627012’
Built from ‘2019.2/staging’ branch
Version is ‘2019.2.6f1 (fe82a0e88406)’
Debug build
Application type ‘D3D’
OS ‘Windows 10 (10.0.18362) 64bit’
PlayerConnection initialized from C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest11/build/bin/x64/Debug/AppX/Data (debug = 0)
Connecting directly to Ip=172.17.144.17, port=34999 …
Starting managed debugger on port 56365
PlayerConnection already initialized - connecting to [172.17.144.17:34999]
[XR] Discovering subsystems at path C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest11/build/bin/x64/Debug/AppX/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Successfully created d3d11 device with debug flag.
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Initialize engine version: 2019.2.6f1 (fe82a0e88406)

Indeed, that looks very confusing. Do you think you have any software on your computer that could be blocking debugger connection (like firewall, antivirus, etc)? Can you try unchecking “autoconnect profiler” and build from Unity again? I’m not sure if that can interfere with this. And last thing if nothing else works: any chance you could try running the game on another machine than the debugger and see if you’re able to connect then?

Autoconnect Profiler is disabled and it is showing up! Thank you so much!

If there’s anything I can do to get you more info on this, please let me know.

Does the debugger work now? That was a complete stab in the dark: I’ve no idea why it helped :eyes:. I’ll ask around internally…