No, the build does not show for some reason.
I’ve read the MSDN guide by the way. Thank you for helping by the way!
Mono path[0] = ‘C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data/Managed’
Mono config path = ‘C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/x64/Debug/MonoBleedingEdge/etc’
PlayerConnection initialized from C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55464
Multi-casting “[IP] 172.17.144.17 [Port] 55464 [Flags] 3 [Guid] 1934138658 [EditorId] 2426851780 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-U292G8Q) [Debug] 1 [PackageName] WindowsPlayer” to [225.0.0.222:54997]…
Waiting for connection from host on [0.0.0.0:55464]…
PlayerConnection accepted from [192.168.1.123] handle:0x3f4
Started listening to [0.0.0.0:55464]
Starting managed debugger on port 56658
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56658
PlayerConnection already initialized - listening to [0.0.0.0:55464]
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path C:/Unity Hub Projects/Tactics Rererebuild/Builds/UWP/SaveUnityObjectsTest9/build/bin/Tactics Rererebuild_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.3630
Begin MonoManager ReloadAssembly
- Completed reload, in 0.203 seconds
Initializing input.
Input initialized.
Initialized touch support.
Serialization depth limit 7 exceeded at ‘GenericHierarchyBase`1.typeCheck’. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
8: GenericHierarchyBase`1.typeCheck
(Filename: C:\buildslave\unity\build\Runtime/Mono/SerializationBackend_DirectMemoryAccess/ShouldTransferField.cpp Line: 128)
MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:51)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 51)
1 Enemy squad spawners initialized in total
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:75)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 75)
UnloadTime: 0.666500 ms
AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)
AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)
AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)
AddToAsyncQueue
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AddToAsyncQueue(AsyncOperationHandle) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:120)
AddressableAssetReferences:AsyncCoroutine(AssetLabelReference, ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:103)
AddressableAssetReferences:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:36)
AddressableAssetsCache:InitAddressableAssetsDirectly(ILoadAddressableAssetsQueue) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetsCache.cs:45)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:143)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 120)
SaveLoad waiting on ‘Async’ laod 0% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
SaveLoad:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:145)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
Setting up 8 worker threads for Enlighten.
Thread → id: 4c54 → priority: 1
Thread → id: 58b4 → priority: 1
Thread → id: 2138 → priority: 1
Thread → id: 17fc → priority: 1
Thread → id: 3244 → priority: 1
Thread → id: 5b78 → priority: 1
Thread → id: 57d0 → priority: 1
Thread → id: 5608 → priority: 1
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 1% complete: 0 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 20.8% complete: 1 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:51)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 51)
1 Enemy squad spawners initialized in total
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemySquadSpawnData:InitializeSquad(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:75)
EnemySquadSpawnData:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\EnemySquadSpawnData.cs:44)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/EnemySquadSpawnData.cs Line: 75)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 40.6% complete: 2 of 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
multiple instances of ObjectStatsUIinstanceLeft on ObjectStatsUISelectedLeft, and AttackTargetStatsUI
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:LogFormat(LogType, String, Object[ ])
UnityEngine.Debug:LogWarningFormat(String, Object[ ])
ObjectStatsUI:SetInstance() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\UI\ObjectStatsUI.cs:69)
ObjectStatsUI:AwakeAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\UI\ObjectStatsUI.cs:40)
UIObjectRoot:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\UIObjectRoot.cs:52)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/UI/ObjectStatsUI.cs Line: 69)
Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)
Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+MoveActiveCharacterToTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+EndTurn with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)
Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructibleAttackTargetTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchCommandFork with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:510)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 510)
Init Kubes.Tactics.Match.MatchPhaseComposite+TileIsHighlighted with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:513)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructibleAttackTargetTile with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:514)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchCommandFork:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:515)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+CancelAttackPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__4(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerBeginPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+HideCharacterActionsUI with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+AIPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhaseComposite+MeasureTilesFromCurrentTurnCharacter with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectTileDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+SelectDestructible with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+HideCharacterActionsUI with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__4(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerTileOnSpawnPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerDestructibleOnSpawnPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerForceBeginPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.PlayerSquadSpawnData+EndSpawnRotationPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhaseComposite+HighlightTiles with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__0(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:98)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerTileOnAttackPreview with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__1(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:100) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:99)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+TriggerDestructibleOnAttackPreview with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__2(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:102) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:101)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.MatchPhaseComposite+CancelAttackPreviewPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.InitializableCommandConditional:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:561)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__4(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:104)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 561)
Init Kubes.Tactics.Match.EmptyCommand with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__5(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:105)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
Init Kubes.Tactics.Match.MatchPhases+TriggerNextPhase with modules MatchManager (Kubes.Tactics.Match.MatchManagerModules)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Tactics.Match.MatchCommand:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.Commands.cs:536)
Kubes.Tactics.Match.MatchPhaseComposite:b__47_0(IMatchCommand) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Tactics.Match.<>c__DisplayClass48_0:b__6(IEnumerable1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106) Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable
1, Action1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42) Kubes.Tactics.Match.MatchPhaseComposite:ForEachCommand(Action
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:106)
Kubes.Tactics.Match.MatchPhaseComposite:InitCommands() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:93)
Kubes.Tactics.Match.MatchPhaseComposite:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhaseComposite.cs:89)
Kubes.Tactics.Match.MatchPhases:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchPhases.cs:159)
MatchManager:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:40)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchPhaseComposite.Commands.cs Line: 536)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
UnityEngine.GameObject:SetActive(Boolean)
DialogueTest:Init(RecycledRenderViews) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:314)
DialogueTest:Kubes.Tactics.Match.IInitializableModule<Kubes.Tactics.Match.MatchManagerModules>.Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:304)
Kubes.Tactics.Match.MatchManagerModules:g__initModules|54_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:162)
Kubes.Tactics.Match.MatchManagerModules:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:154)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
UnityEngine.GameObject:SetActive(Boolean)
DialogueTest:Init(RecycledRenderViews) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:314)
DialogueTest:Kubes.Tactics.Match.IInitializableModule<Kubes.Tactics.Match.MatchManagerModules>.Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\DialogueTest.cs:304)
Kubes.Tactics.Match.MatchManagerModules:g__initModules|54_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:162)
Kubes.Tactics.Match.MatchManagerModules:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerModules.cs:154)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
view awake
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RenderViewOutput:Awake() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\General UI\RenderViewOutput.cs:34)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/General UI/RenderViewOutput.cs Line: 34)
1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
InputPauseModule:SetPauseValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:127)
SmoothInteruptible1:set_Value(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:110) SmoothInteruptible
1:ForceCurrentValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:209)
SmoothInteruptibleWithOptionalBoundsPrimitive1:ForceBound(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:390) SmoothInteruptibleWithOptionalBoundsPrimitive
1:Init() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:447)
InputPauseModule:InitSmoothTransform(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:47)
InputPauseModule:Refresh(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:31)
ModularInput:RefreshModule(IRefreshableInputModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:144)
System.Collections.Generic.List1:ForEach(Action
1)
ModularInput:SetRefreshableModule(ICollection1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:216)
ModularInput:SetPauseModules(InputPauseModule[ ]) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:269)
InputPauseModule:ApplyProperties(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:140)
<>c__DisplayClass9_0:g__Apply|5(IModularInputContextProperties) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:36)
<>c__DisplayClass9_0:g__AddOrApply|4(IModularInputContextProperties, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:34)
<>c__DisplayClass9_0:b__3(InputPauseModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:25)
System.Array:ForEach(InputPauseModule[ ], Action1) ModularInputContextChange:ApplyProperties(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInputContextChange.cs:25) ContextManager:SetInputContexts(IModularInputContextProperties[ ]) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:30) OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:53) OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32) OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21) LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172) LoadScene:OnSceneLoaded(AsyncOperationHandle
1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
<>c__DisplayClass4_0:b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ChainOperation
2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/PauseModule/InputPauseModule.cs Line: 127)
1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
InputPauseModule:SetPauseValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:127)
SmoothInteruptible1:set_Value(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:110) SmoothInteruptible
1:ForceCurrentValue(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:209)
SmoothInteruptibleWithOptionalBoundsPrimitive1:ForceBound(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:390) SmoothInteruptibleWithOptionalBoundsPrimitive
1:Init() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Extensions\GenericEnumeration.cs:447)
InputPauseModule:InitSmoothTransform(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:47)
InputPauseModule:Refresh(ModularInput) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\PauseModule\InputPauseModule.cs:31)
ModularInput:RefreshModule(IRefreshableInputModule) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:144)
System.Collections.Generic.List1:ForEach(Action
1)
ModularInput:ForEachRefreshable(Action1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:150) ModularInput:Refresh() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:137) ContextManager:RefreshInput() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:22) OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:55) OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32) OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21) LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172) LoadScene:OnSceneLoaded(AsyncOperationHandle
1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160)
<>c__DisplayClass4_0:b__0(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ChainOperation
2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/PauseModule/InputPauseModule.cs Line: 127)
Not initialized
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ContextManager:IsInitialized() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:43)
ContextManager:RefreshInput() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:23)
OnSceneLoad:SetInputContext(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:55)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:32)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160) <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
DelegateList1:Invoke(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
DelegateList1:Invoke(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333) DelegateList
1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/ContextManager.cs Line: 43)
NO INPUT CONTEXT FOUND OnSceneLoad (OnLoadMatchMap)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160) <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
DelegateList1:Invoke(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ChainOperation2:OnWrappedCompleted(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44)
DelegateList1:Invoke(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333) DelegateList
1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)
Done1!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass3_0:b__1(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\FirstCampaignSceneLoader.cs:33) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ChainOperation
2:OnWrappedCompleted(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\ChainOperation.cs:44) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/FirstCampaignSceneLoader.cs Line: 33)
SaveLoad waiting on ‘Async’ laod 50.33333% complete: 3 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.33334% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.43874% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.45542% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.45655% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.46262% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.49103% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
SaveLoad waiting on ‘Async’ laod 83.49167% complete: 5 of 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AddressableAssetReferences:AreAsyncsLoaded(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:191)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:135)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 191)
NO INPUT CONTEXT FOUND OnLoad (MainMenuAdditiveOnLoad)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
LoadScene:OnSuccessfulSceneLoad(OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172)
LoadScene:OnSceneLoaded(AsyncOperationHandle1, OnLoadReferenceHub, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160) <>c__DisplayClass4_0:<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126)
DelegateList1:Invoke(AsyncOperationHandle
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333) DelegateList
1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at OdinSerialization.LoadUnitySerializedData (System.String savePath) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:96
at OdinSerialization.Deserialize[T] (System.String savePath, T& objectOfT) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:33
at Kubes.SaveData.SaveMaster.LoadFromOdinBinary[T] (System.String savePath, T& loadedObject) [0x00015] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:163
at Kubes.SaveData.SaveMaster.LoadSavedProfiles () [0x0000c] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:115
at Kubes.MainMenu.MainMenuRoot.Init (RootReferenceHub rootReferences) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuRoot.cs:20
at MainMenuAdditiveOnLoad.OnLoadRoutine (OnLoadReferenceHub onLoadReferenceHub) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuAdditiveOnLoad.cs:15
at OnSceneLoad.OnLoad (OnLoadReferenceHub onLoadReferenceHub) [0x00009] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:23
at LoadScene.OnSuccessfulSceneLoad (OnLoadReferenceHub onLoadReferenceHub, System.Boolean scaledTime) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:172
at LoadScene.OnSceneLoaded (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] operation, OnLoadReferenceHub onLoadReferenceHub, System.Boolean scaledTime) [0x00010] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:160 at LoadScene+<>c__DisplayClass4_0.<LoadSceneRoutineWithDefaultOnLoadedCallback>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle
1[TObject] op) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\LoadScene.cs:126
at DelegateList1[T].Invoke (T res) [0x00038] in C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:73) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OdinSerialization.cs Line: 96)
done2!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c:b__3_3(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\FirstCampaignSceneLoader.cs:60) DelegateList
1:Invoke(AsyncOperationHandle1) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:InvokeCompletionEvent() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:314)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(SceneInstance, Boolean, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:372) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceProviders\SceneProvider.cs:110) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase
1:UpdateCallback(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:333)
DelegateList`1:Invoke(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single) (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\ResourceManager.cs:767)
MonoBehaviourCallbackHooks:Update() (at C:\Unity Hub Projects\Tactics Rererebuild\Library\PackageCache\com.unity.addressables@1.2.4\Runtime\ResourceManager\Util\MonoBehaviourCallbackHooks.cs:19)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/FirstCampaignSceneLoader.cs Line: 60)
All Async Loaded
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:137)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Prefabs/AddressableAssetReferences.cs Line: 137)
init modularInput
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ModularInput:Init(SaveLoad) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\Base Scripts\ModularInput.cs:93)
ContextManager:InitInput(SaveLoad) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Input\ContextManager.cs:15)
SaveLoad:preLoadFinished() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:273)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Input/Base Scripts/ModularInput.cs Line: 93)
NO INPUT CONTEXT FOUND OnLoad (MainMenuAdditiveOnLoad)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OnSceneLoad:BeforeOnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:35)
OnSceneLoad:OnLoad(OnLoadReferenceHub) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:21)
SaveLoad:preLoadFinished() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:274)
d__12:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OnSceneLoad.cs Line: 35)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at OdinSerialization.LoadUnitySerializedData (System.String savePath) [0x00000] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:96
at OdinSerialization.Deserialize[T] (System.String savePath, T& objectOfT) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OdinSerialization.cs:33
at Kubes.SaveData.SaveMaster.LoadFromOdinBinary[T] (System.String savePath, T& loadedObject) [0x00015] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:163
at Kubes.SaveData.SaveMaster.LoadSavedProfiles () [0x0000c] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\NewSaveLoadSystem\SaveMaster.cs:115
at Kubes.MainMenu.MainMenuRoot.Init (RootReferenceHub rootReferences) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuRoot.cs:20
at MainMenuAdditiveOnLoad.OnLoadRoutine (OnLoadReferenceHub onLoadReferenceHub) [0x00001] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\MainMenuAdditiveOnLoad.cs:15
at OnSceneLoad.OnLoad (OnLoadReferenceHub onLoadReferenceHub) [0x00009] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\OnSceneLoad.cs:23
at SaveLoad.PreLoadFinished () [0x00037] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:274
at AddressableAssetReferences+d__12.MoveNext () [0x00056] in C:\Unity Hub Projects\Tactics Rererebuild\Assets\Prefabs\AddressableAssetReferences.cs:140
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00028] in C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/SaveLoad/OdinSerialization.cs Line: 96)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
initializing job data dictionary, should not be done this way
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SavableCharacterStats:InitJobsSaveData(SavableCharacterStats, List1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableMasterCharacterStats.cs:269) CharacterFactory:GenerateRandomBlankCharacter(Int32, List
1, String) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Characters\SavableCharacterStats.CharacterFactory.cs:110)
SavablePlayerTeamStats:GenerateRandomCharacter(List1, List
1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:195)
SavablePlayerTeamStats:InitFillTeamWithRandomCharacters(Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:185)
SavablePlayerTeamStats:InitTeamCharacters(ICollection1, Int32) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SavablePlayerTeamStats.cs:148) NewGameBehaviour:InitNewTeam(PlayerTeamStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\NewGameBehaviour.cs:26) SaveLoad:InitNewTeam() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\SaveLoad\SaveLoad.cs:280) Kubes.MainMenu.NewGameButton:OnClick() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:36) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:166) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58) UnityEngine.UI.Button:press() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:68) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Button.cs:110) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32) (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532)
UnityEngine.EventSystems.StandaloneInputModule:process() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289)
UnityEngine.EventSystems.EventSystem:Update() (at D:\UnityEditors\2019.2.6f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/ScriptableObjects/Characters/SavableMasterCharacterStats.cs Line: 269)
camera pan compelte
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.MainMenu.NewGameButton:panCameraCompleted() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:77)
Kubes.MainMenu.d__10:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\MainMenu\NewGameButton.cs:65)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/MainMenu/NewGameButton.cs Line: 77)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
NewSquadSpawnData:InstantiateSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:107)
NewSquadSpawnData:SpawnSpecificCharacter(CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:98)
NewSquadSpawnData:SpawnSpecificCharacters(SpecificCharacterDictionary) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:90)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:145)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnNonSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:266)
NewSquadSpawnData:InstantiateNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:102)
NewSquadSpawnData:AddNonSpecificCharacter(SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:119)
NewSquadSpawnData:SpawnNonSpecificCharacters(List`1) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewSquadSpawnData.cs:113)
NewPlayerSpawnData:InitCharacterObjects() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:146)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:99)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
MAKE SURE TO CREATE INSTANCE SINCE SETTING SPAWN ZONE, MAYBE SEPARATE SPAWN ZONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NewPlayerSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewPlayerSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewPlayerSpawnData.cs Line: 104)
ADDINg squad collection NewPlayerSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MatchSquadCollection:AddSquad(ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\MatchSquadCollection.cs:58)
Kubes.Tactics.Match.RosterInitializer:AddSquadSpawnData(MatchSquadCollection, ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:65)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:54)
Kubes.Tactics.Match.RosterInitializer:InitPlayerRoster(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:27)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:17)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/MatchSquadCollection.cs Line: 58)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewEnemySquadSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ENEMY CHARACTER EQUIPPING WHILE NOT IMPLEMENTED
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CharacterObject:UnequipItem(EquippableType) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:74)
CharacterObject:EquipItem(EquippableItemData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObjectEquip.cs:24)
NewCharacterRoster:InitCharacter(CharacterObject, Int32, SavableCharacterStats, CharacterControlType&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:229)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:188)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObjectEquip.cs Line: 74)
NewEnemySquadSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NewCharacterRoster:SpawnLooseRosterCharacter(TeamAlliance, CharacterControlType, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:194)
NewCharacterRoster:SpawnSpecificLooseRosterCharacter(TeamAlliance, CharacterControlType, CharacterReference, SavableCharacterStats) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewCharacterRoster.cs:248)
Kubes.Cutscene.NewSpecificCharacter:Instantiate(ICharacterRoster) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacters\NewSpecificCharacter.cs:46)
NewEnemySquadSpawnData:Init(MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\NewEnemySquadSpawnData.cs:104)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:52)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/NewCharacterRoster.cs Line: 194)
ADDINg squad collection NewEnemySquadSpawnData
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MatchSquadCollection:AddSquad(ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RostersAndSquadSpawning\MatchSquadCollection.cs:58)
Kubes.Tactics.Match.RosterInitializer:AddSquadSpawnData(MatchSquadCollection, ISquadSpawnData, ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:65)
Kubes.Tactics.Match.RosterInitializer:InitIndividualRoster(ISquadSpawnData, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:54)
Kubes.Tactics.Match.RosterInitializer:InitNonPlayerRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:39)
Kubes.Tactics.Match.RosterInitializer:InitAllRosters(IEventMissionReference, MatchManagerModules) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\RosterInitializer.cs:18)
Kubes.Tactics.Match.MatchManagerBase:InitAllRosters(IEventMissionReference) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:107)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:92)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/RostersAndSquadSpawning/MatchSquadCollection.cs Line: 58)
ActionCount = 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:419)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 419)
character: “Eri” attached to (0, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:528)
CharacterObject:SetSpawnPosition(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:321)
Kubes.Cutscene.CutsceneCharacterSpawnRelative:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:171)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 528)
(0, 0) adding Eri (CharacterObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
TestTile:AddPresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:93)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:536)
CharacterObject:SetSpawnPosition(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:321)
Kubes.Cutscene.CutsceneCharacterSpawnRelative:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:171)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 93)
character: “Eri” detached from (0, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterObject:smile:etachFromTile() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:573)
CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:358)
CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 573)
(0, 0) removing Eri (CharacterObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
TestTile:RemovePresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:109)
CharacterObject:smile:etachFromTile() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:581)
CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:358)
CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 109)
Move Path step 0 (Eri); (0, 1); (0, 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:383)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
CharacterObject:MoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:364)
CharacterObject:CutsceneMoveToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:341)
Kubes.Cutscene.CutsceneUnitRelativeMovement:Execute(IConsciousUnit) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:199)
Kubes.Cutscene.CutsceneCharacterActionBase:g__execute|4_0(<>c__DisplayClass4_0&) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:80)
Kubes.Cutscene.CutsceneCharacterActionBase:Execute(ISquadSpawnData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\ScriptableObjects\Missions\EventMissions\Cutscenes\CutsceneCharacterAction.cs:58)
Kubes.Cutscene.CutsceneManager:b__51_0(ICutsceneUnitAction) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:548)
Sirenix.Utilities.LinqExtensions:ForEach(IEnumerable1, Action
1) (at X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Extensions\LinqExtensions.cs:42)
Kubes.Cutscene.CutsceneManager:ApplyCharacterActions() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:546)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:423)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 383)
get False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:478)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)
set True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:set_DialogueLeftOrRight(Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:55)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:478)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 55)
get True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:480)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)
get True
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Kubes.Cutscene.CutsceneManager:get_DialogueLeftOrRight() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:49)
Kubes.Cutscene.CutsceneManager:g__setPortrait|50_0() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:508)
Kubes.Cutscene.CutsceneManager:NextActionForDialogue() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:489)
Kubes.Cutscene.CutsceneManager:NextAction() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:404)
Kubes.Cutscene.CutsceneManager:Begin() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:241)
Kubes.Cutscene.CutsceneManager:ResetForNextScene(ICutsceneData) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:223)
Kubes.Cutscene.CutsceneManager:InitCutscene(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:207)
Kubes.Cutscene.CutsceneManager:New(CutsceneManagerDependencies) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Dialogue\CutsceneManager.cs:178)
MatchManager:InitCutscene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:211)
MatchManager:BeginCutScene(ICutsceneData, Boolean) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:186)
MatchManager:Start() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManagerIncompleteInitialization.cs:105)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Dialogue/CutsceneManager.cs Line: 49)
Move Path step 1 (Eri); (0, 1); (0, 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:383)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:454)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 383)
character: “Eri” attached to (0, 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:528)
CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:511)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/CharacterObjects/CharacterObject.cs Line: 528)
(0, 2) adding Eri (CharacterObject)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
TestTile:AddPresentObject(MatchObject) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\TestTile.cs:93)
CharacterObject:AttachToTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:536)
CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:511)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/TestTile.cs Line: 93)
Cutscene (Kubes.Tactics.Match.MatchPhaseComposite)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MatchManager:CharacterReachedMoveTarget() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\Match\MatchManager.cs:1266)
CharacterObject:ReachedMoveTile(ITile) (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:521)
d__72:MoveNext() (at C:\Unity Hub Projects\Tactics Rererebuild\Assets\Scripts\CharacterObjects\CharacterObject.cs:450)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
(Filename: C:/Unity Hub Projects/Tactics Rererebuild/Assets/Scripts/Match/MatchManager.cs Line: 1266)
##utp:{“type”:“MemoryLeaks”,“version”:2,“phase”:“Immediate”,“time”:1569452307850,“processId”:20532,“allocatedMemory”:95898,“memoryLabels”:[{“Default”:1048},{“NewDelete”:236},{“Thread”:-184},{“Manager”:320},{“VertexData”:1920},{“GfxDevice”:8528},{“Audio”:192},{“Physics”:32},{“Serialization”:40},{“File”:49468},{“Terrain”:88},{“String”:6589},{“DynamicArray”:16000},{“PoolAlloc”:-88},{“WebRequest”:10413},{“VR”:1288},{“Secure”:8}]}