UWP DLL plugin in a Standalone Windows build?

Does anyone have any experience creating a managed UWP DLL, and using it in Unity without being a Windows Store build?

I’m creating a DLL that must be used in Oculus / Vive targeted builds, so it’s not an option to target the Windows Store. They need to be exported as Standalone Windows only.

Is this possible? Is there anything I can do to make this work?

Any ideas are greatly appreciated.

Thanks!

Why do you want to create a DLL for one platform to use it on another platform? This is not possible.