UWP exception handling

Hi guys, i’m currently porting a big project on the windows platform. Inside the project, there are a lot of DOTween calls, and sometimes they fails because of different reasons (no one perfect, yep?:)). On other platforms DOTween has safe mode, which handles these unpleasant cases, but on windows it’s said that it’s better to turn it off. So on windows while in debug/release mode of Visual Studio i got these occasional crashes in console without crashing whole game, but the VS master build crashes on almost every error described previously. So, here is my question: is there any way to handle this exceptions as if i am in release configuration? I mean some uncaught exception handler, or idk. Thanks.

PS It worth to mention that generaly these crashes are about some dotween trying to move an object, which was destroyed a little ago.

I believe this issue was fixed in Unity 5.5. Do you might giving that a shot?

Unfortunately, i have to use 5.3.6f1 version :frowning: If it’s some handling method, generated by Unity 5.5 in app.xaml.cs? Or this is something inside the dll’s? In first case, i still might to copy that.

We rewrote how we throw exceptions from native code to be friendly with .NET Native. It’s not a small change - that’s why it didn’t get backported. You cannot really apply it yourself.

Thank you for quick response. And it seems like there is no way to catch these nasty errors in 5.3.6, pretty sad :frowning: