Hi guys, i’m currently porting a big project on the windows platform. Inside the project, there are a lot of DOTween calls, and sometimes they fails because of different reasons (no one perfect, yep?:)). On other platforms DOTween has safe mode, which handles these unpleasant cases, but on windows it’s said that it’s better to turn it off. So on windows while in debug/release mode of Visual Studio i got these occasional crashes in console without crashing whole game, but the VS master build crashes on almost every error described previously. So, here is my question: is there any way to handle this exceptions as if i am in release configuration? I mean some uncaught exception handler, or idk. Thanks.
PS It worth to mention that generaly these crashes are about some dotween trying to move an object, which was destroyed a little ago.