UWP fatal error LNK1104: missing GameAssembly

Please, help me. GameAssembly missing.

Сборка начата…
1>------ Сборка начата: проект: Il2CppOutputProject, Конфигурация: Debug x64 ------
1>Building GameAssembly.dll with MsvcWinRtToolChain
1> Msvc Install Version: 17.0
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
1> Msvc Linker Path: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\HostX64\x64\link.exe
1> Msvc Compiler Path: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\HostX64\x64\cl.exe
1>
1> Output directory: C:\Users\almas\Desktop\XboxGames\build\bin\x64\Debug
1> Cache directory: C:\Users\almas\Desktop\XboxGames\build\obj\il2cppOutputProject\x64\Debug
1>pch-c.c
1>pch-cpp.cpp
1>Il2CppGenericMethodPointerTable.c
1>Il2CppTypeDefinitions.c
1>Il2CppMetadataUsage.c
1>Il2CppCCalculateTypeValues.cpp
1>Il2CppCCalculateFieldValues.cpp
1>mscorlib_CodeGen.c
1>Generics18.cpp
1>Generics10.cpp
1>Generics19.cpp
1>Generics11.cpp
1>Unity.InputSystem9.cpp
1>GenericMethods2.cpp
1>UnityEngine.UIElementsModule2.cpp
1>Unity.InputSystem8.cpp
1>Il2CppInvokerTable.cpp
1>Unity.InputSystem2.cpp
1>Unity.InputSystem_CodeGen.c
1>Unity.InputSystem.cpp
1>GenericMethods7.cpp
1>UnityEngine.CoreModule1.cpp
1>Generics.cpp
1>Unity.InputSystem4.cpp
1>Generics28.cpp
1>GenericMethods3.cpp
1>Unity.InputSystem6.cpp
1>Unity.InputSystem7.cpp
1>GenericMethods5.cpp
1>GenericMethods1.cpp
1>Generics20.cpp
1>Generics32.cpp
1>Unity.InputSystem5.cpp
1>UnityEngine.UIElementsModule.cpp
1>UnityEngine.UIElementsModule3.cpp
1>GenericMethods6.cpp
1>Generics12.cpp
1>UnityEngine.UIElementsModule4.cpp
1>Generics30.cpp
1>UnityEngine.UIElementsModule5.cpp
1>UnityEngine.UIElementsModule_CodeGen.c
1>UnityEngine.UIElementsModule7.cpp
1>GenericMethods8.cpp
1>mscorlib14.cpp
1>Generics16.cpp
1>Generics17.cpp
1>mscorlib13.cpp
1>mscorlib10.cpp
1>Unity.InputSystem10.cpp
1>Unity.InputSystem1.cpp
1>UnityEngine.UI.cpp
1>UnityEngine.CoreModule.cpp
1>Generics2.cpp
1>Generics5.cpp
1>Generics15.cpp
1>UnityEngine.UIElementsModule1.cpp
1>mscorlib7.cpp
1>Il2CppCCalculateFieldValues1.cpp
1>Generics31.cpp
1>Generics1.cpp
1>GenericMethods.cpp
1>mscorlib2.cpp
1>mscorlib4.cpp
1>Generics3.cpp
1>Generics34.cpp
1>Generics4.cpp
1>mscorlib11.cpp
1>mscorlib5.cpp
1>UnityEngine.UI2.cpp
1>Generics33.cpp
1>UnityEngine.UIElementsModule8.cpp
1>UnityEngine.UIElementsModule11.cpp
1>GenericMethods9.cpp
1>UnityEngine.UI3.cpp
1>UnityEngine.UI1.cpp
1>mscorlib6.cpp
1>UnityEngine.UIElementsModule9.cpp
1>Generics13.cpp
1>mscorlib1.cpp
1>Generics27.cpp
1>Generics29.cpp
1>Il2CppGenericInstDefinitions.c
1>Unity.InputSystem3.cpp
1>UnityEngine.TextCoreTextEngineModule2.cpp
1>UnityEngine.UIElementsModule6.cpp
1>mscorlib8.cpp
1>Generics14.cpp
1>mscorlib12.cpp
1>GenericMethods4.cpp
1>mscorlib17.cpp
1>UnityEngine.UIElementsModule10.cpp
1>System1.cpp
1>Assembly-CSharp2.cpp
1>Generics35.cpp
1>mscorlib3.cpp
1>Generics9.cpp
1>mscorlib15.cpp
1>mscorlib.cpp
1>Assembly-CSharp1.cpp
1>UnityEngine.IMGUIModule.cpp
1>Assembly-CSharp.cpp
1>Generics26.cpp
1>Generics25.cpp
1>Generics23.cpp
1>Generics21.cpp
1>Generics8.cpp
1>Il2CppGenericAdjustorThunkTable.c
1>mscorlib16.cpp
1>mscorlib9.cpp
1>Generics22.cpp
1>System2.cpp
1>Generics6.cpp
1>Generics7.cpp
1>Generics24.cpp
1>Assembly-CSharp4.cpp
1>Assembly-CSharp3.cpp
1>UnityEngine.CoreModule_CodeGen.c
1>Assembly-CSharp5.cpp
1>Il2CppGenericMethodTable.c
1>UnityEngine.UIElementsModule12.cpp
1>System.cpp
1>UnresolvedVirtualCallStubs.cpp
1>UnityEngine.TextCoreTextEngineModule1.cpp
1>UnityEngine.UI_CodeGen.c
1>Il2CppGenericMethodDefinitions.c
1>I18N.cpp
1>I18N.CJK.cpp
1>Il2CppGenericClassTable.c
1>UnityEngine.TextCoreTextEngineModule.cpp
1>Il2CppCCTypeValuesTable.cpp
1>UnityEngine.AndroidJNIModule.cpp
1>UnityEngine.TextCoreTextEngineModule3.cpp
1>Il2CppInteropDataTable.cpp
1>Unity.InputSystem11.cpp
1>System3.cpp
1>I18N.Rare2.cpp
1>UnityEngine.UIElementsNativeModule.cpp
1>I18N.Rare.cpp
1>I18N.Rare1.cpp
1>Il2CppRgctxTable.c
1>I18N.Rare4.cpp
1>Il2CppCCFieldValuesTable.cpp
1>I18N.Rare3.cpp
1>I18N.West.cpp
1>I18N.Other.cpp
1>Assembly-CSharp_CodeGen.c
1>I18N.West1.cpp
1>UnityEngine.TextCoreFontEngineModule.cpp
1>System_CodeGen.c
1>I18N.MidEast.cpp
1>UnityEngine.UIModule.cpp
1>UnityEngine.AnimationModule.cpp
1>UnityEngine.XRModule.cpp
1>UnityEngine.TerrainModule.cpp
1>Generics36.cpp
1>UnityEngine.InputLegacyModule.cpp
1>UnityEngine.TextRenderingModule.cpp
1>UnityEngine.Physics2DModule.cpp
1>UnityEngine.PhysicsModule.cpp
1>mscorlib18.cpp
1>UnityEngine.TextCoreTextEngineModule_CodeGen.c
1>UnityEngine.IMGUIModule_CodeGen.c
1>UnityEngine.CoreModule2.cpp
1>UnityEngine.SharedInternalsModule.cpp
1>UnityEngine.TilemapModule.cpp
1>System.Core_CodeGen.c
1>Mono.Security.cpp
1>UnityEngine.SubsystemsModule.cpp
1>UnityEngine.AudioModule.cpp
1>I18N.Rare5.cpp
1>UnityEngine.VFXModule.cpp
1>UnityEngine.UIElementsNativeModule_CodeGen.c
1>I18N.Rare_CodeGen.c
1>UnityEngine.AndroidJNIModule_CodeGen.c
1>System.Core.cpp
1>UnityEngine.VideoModule.cpp
1>I18N.CJK_CodeGen.c
1>UnityEngine.ParticleSystemModule.cpp
1>UnityEngine.UnityAnalyticsModule.cpp
1>UnityEngine.TextCoreFontEngineModule_CodeGen.c
1>UnityEngine.InputModule.cpp
1>UnityEngine.AnimationModule_CodeGen.c
1>UnityEngine.UIModule_CodeGen.c
1>System.Configuration.cpp
1>I18N_CodeGen.c
1>UnityEngine.XRModule_CodeGen.c
1>UnityEngine.UnityWebRequestModule.cpp
1>I18N.West_CodeGen.c
1>UnityEngine.JSONSerializeModule.cpp
1>UnityEngine.AssetBundleModule.cpp
1>UnityEngine.PhysicsModule_CodeGen.c
1>I18N.Other_CodeGen.c
1>UnityEngine.Physics2DModule_CodeGen.c
1>UnityEngine.SharedInternalsModule_CodeGen.c
1>UnityEngine.AIModule.cpp
1>UnityEngine.TilemapModule_CodeGen.c
1>UnityEngine.InputLegacyModule_CodeGen.c
1>UnityEngine.TextRenderingModule_CodeGen.c
1>UnityEngine.TerrainModule_CodeGen.c
1>UnityEngine.VRModule.cpp
1>I18N.MidEast_CodeGen.c
1>UnityEngine.SubsystemsModule_CodeGen.c
1>UnityEngine.DirectorModule.cpp
1>UnityEngine.VFXModule_CodeGen.c
1>UnityEngine.VehiclesModule.cpp
1>UnityEngine.AudioModule_CodeGen.c
1>UnityEngine.ParticleSystemModule_CodeGen.c
1>Il2CppCodeRegistration.cpp
1>UnityEngine.InputModule_CodeGen.c
1>System.Configuration_CodeGen.c
1>UnityEngine.VideoModule_CodeGen.c
1>Mono.Security_CodeGen.c
1>UnityEngine.UnityAnalyticsModule_CodeGen.c
1>UnityEngine.IMGUIModule1.cpp
1>System.Xml.cpp
1>UnityEngine.GridModule.cpp
1>UnityEngine.SpriteShapeModule.cpp
1>__Generated.cpp
1>UnityEngine.TerrainPhysicsModule.cpp
1>UnityEngine.JSONSerializeModule_CodeGen.c
1>UnityEngine.UnityWebRequestModule_CodeGen.c
1>Il2CppReversePInvokeWrapperTable.cpp
1>UnityEngine.AIModule_CodeGen.c
1>UnityEngine.VehiclesModule_CodeGen.c
1>UnityEngine.DirectorModule_CodeGen.c
1>UnityEngine.VRModule_CodeGen.c
1>Generated_CodeGen.c
1>Il2CppMetadataRegistration.c
1>UnityEngine.GridModule_CodeGen.c
1>System.Xml_CodeGen.c
1>UnityEngine.cpp
1>UnityEngine.TerrainPhysicsModule_CodeGen.c
1>UnityEngine.AssetBundleModule_CodeGen.c
1>UnityEngine.SpriteShapeModule_CodeGen.c
1>UnityEngine_CodeGen.c
1>EXEC : error : Unity.IL2CPP.Building.BuilderFailedException: Lump_libil2cpp_vm.cpp
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(71): error C2039: “hash_compare”: �� ���� 童��� “stdext”.
1>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\include\iterator(1447): note: �. ������� “stdext”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(71): error C2065: hash_compare: ��������� �����䨪���
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(71): error C2275: “Key”: ��������� ��ࠦ���� ����� ⨯�
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(38): error C2976: Il2CppReaderWriterLockedHashMap: ᫨誮� ���� ��㬥�⮢ 蠡���
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(75): note: �. ������� “Il2CppReaderWriterLockedHashMap”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(385): error C2662: bool Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::TryGet(const Il2CppHashMap<Key,T,HashFcn,EqualKey,Alloc>::key_type &,T *): ���������� �८�ࠧ����� 㪠��⥫� “this” �� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc> &”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(385): note: ��稭�: ���������� �८�ࠧ����� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(385): note: ��� �८�ࠧ������ �ॡ���� ��ன ������ ���짮��⥫�᪮�� �८�ࠧ������ ��� ���������
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(90): note: �. ������� “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::TryGet”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(385): note: �� ����⪥ ᮯ��⠢��� ᯨ᮪ ��㬥�⮢ “(Il2CppClass *, Il2CppClass **)”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(438): error C2662: bool Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::Add(const Il2CppHashMap<Key,T,HashFcn,EqualKey,Alloc>::key_type &,const T &): ���������� �८�ࠧ����� 㪠��⥫� “this” �� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc> &”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(438): note: ��稭�: ���������� �८�ࠧ����� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(438): note: ��� �८�ࠧ������ �ॡ���� ��ன ������ ���짮��⥫�᪮�� �८�ࠧ������ ��� ���������
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(102): note: �. ������� “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::Add”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(438): note: �� ����⪥ ᮯ��⠢��� ᯨ᮪ ��㬥�⮢ “(Il2CppClass *, Il2CppClass *)”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): error C2955: “Il2CppReaderWriterLockedHashMap”: ��� �ᯮ�짮����� ����� 蠡��� �ॡ���� ᯨ᮪ ��㬥�⮢ 蠡���
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(75): note: �. ������� “Il2CppReaderWriterLockedHashMap”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): error C2662: Il2CppHashMap<Key,T,HashFcn,EqualKey,Alloc>::iterator Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::UnlockedBegin(void): ���������� �८�ࠧ����� 㪠��⥫� “this” �� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc> &”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): note: ��稭�: ���������� �८�ࠧ����� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): note: ��� �८�ࠧ������ �ॡ���� ��ன ������ ���짮��⥫�᪮�� �८�ࠧ������ ��� ���������
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(121): note: �. ������� “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::UnlockedBegin”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): note: �� ����⪥ ᮯ��⠢��� ᯨ᮪ ��㬥�⮢ “()”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): error C2662: Il2CppHashMap<Key,T,HashFcn,EqualKey,Alloc>::iterator Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::UnlockedEnd(void): ���������� �८�ࠧ����� 㪠��⥫� “this” �� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc> &”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): note: ��稭�: ���������� �८�ࠧ����� “PointerTypeMap” � “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): note: ��� �८�ࠧ������ �ॡ���� ��ன ������ ���짮��⥫�᪮�� �८�ࠧ������ ��� ���������
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\utils/Il2CppHashMap.h(127): note: �. ������� “Il2CppReaderWriterLockedHashMap<Key,T,HashFcn,EqualKey,Alloc>::UnlockedEnd”
1>C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\vm\MetadataCache.cpp(1135): note: �� ����⪥ ᮯ��⠢��� ᯨ᮪ ��㬥�⮢ “()”
1>
1> Вызов был: Исполняемый файл: “C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\HostX64\x64\cl.exe”
1>Аргументы: “C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\Source\lumpedcpp\Lump_libil2cpp_vm.cpp” /nologo/c/bigobj/W3/Z7/EHs/GR-/Gy/utf-8/wd4102/ wd4800/wd4056/wd4190/wd4723/wd4467/wd4503/wd4996/wd4200/wd4834/wd4722/од/Zc:inline /RTC1 /MDd /DWINDOWS_UWP /DUNITY_UWP /DUNITY_WSA_10_0 /DUNITY_WSA /DUNITY_WINRT /DPLATFORM_WINRT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DIL2CPP_DEBUG=1 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /DIL2CPP_DEFAULT_DATA_DIR_PATH=Data/il2cpp_data / DBASELIB_USE_DYNAMICLIBRARY=1 /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_DEBUG /DDEBUG /DIL2CPP_DEBUG=1 /DWINDOWS_SDK_BUILD_VERSION=22621 /D__WRL_NO_DEFAULT_LIB
/DWINAPI_FAMILY=WINAPI_FAMILY_APP /I"C:\Users \almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp" /I"C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp"/I"C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\external\bdwgc\include" /I"C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\external\xxHash" /I"C :\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\external\baselib\Include" /I"C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\external\baselib\Platforms\UniversalWindows\Include" /I “C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\libil2cpp\pch” /I"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\include" / I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\um" / I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\ucrt" /Fo"C:\Users\almas\Desktop\XboxGames\build\obj\il2cppOutputProject\x64\Debug\libil2cpp\267B15A4BA870F56E6B70974C62CF249.obj" /Fd"C:\Users\almas\Desktop\XboxGames\build\obj\il2cppOutputProject\x64\Debug\libil2cpp\267B15A4BA870F56E6B70974C62CF249.pdb"
1> Ключ EnvArg: значение PATH: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C: \Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files\Microsoft Visual Studio\2022\ Сообщество\VC\Tools\MSVC\14.35.32215\bin\HostX64\x64
1>
1> at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, ReadOnlyCollection1 matchedAssemblyMethodSourceFiles)
1> at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(45,5): error MSB3073: выход из команды ““C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\IL2CPP\build\deploy\il2cpp.exe” --libil2cpp-static --compile-cpp -architecture=x64 -configuration=Debug -platform=winrt -outputpath=“C:\Users\almas\Desktop\XboxGames\build\bin\x64\Debug\GameAssembly.dll” --data-folder=“C:\Users\almas\Desktop\XboxGames\build\bin\x64\Debug\” -cachedirectory=“C:\Users\almas\Desktop\XboxGames\build\obj\il2cppOutputProject\x64\Debug\” -generatedcppdir=“C:\Users\almas\Desktop\XboxGames\Il2CppOutputProject\Source” --incremental-g-c-time-slice=3 --baselib-directory=“C:\Program Files\Unity\Hub\Editor\2021.3.9f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\il2cpp\x64\Debug” --avoid-dynamic-library-copy --dont-deploy-baselib --profiler-report --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=unityaot-win32 -verbose --relative-data-path=Data/il2cpp_data” с кодом 4.
1>Сборка проекта “Il2CppOutputProject.vcxproj” завершена с ошибкой.
2>------ Сборка начата: проект: My project, Конфигурация: Debug x64 ------
2>pch.cpp
2>App.cpp
2>Main.cpp
2>UnityGenerated.cpp
2>C:\Users\almas\Desktop\XboxGames\My project\App.cpp(26,41): warning C4973: Windows::UI::ViewManagement::IApplicationView2::SuppressSystemOverlays::set: помечен как нерекомендованный
2>C:\Users\almas\Desktop\XboxGames\My project\App.cpp(26,41): message : Сообщение: “Use the TryEnterFullScreen method and IsFullScreenMode property instead of SuppressSystemOverlays. For more info, see MSDN.”
2>LINK : fatal error LNK1104: не удается открыть файл “C:\Users\almas\Desktop\XboxGames\build\bin\x64\Debug\GameAssembly.lib”
2>Сборка проекта “Мой проект.vcxproj” завершена с ошибкой.
========== Сборка: успешно выполнено — 0 , со сбоем — 2, в актуальном состоянии — 0, пропущено — 0 ==========
========= = Сборка запущена в 17:41, занято 26 986 с ==========
========== Развертывание: успешно — 0, неудачно — 0, пропущено — 0 ===== =====
========== Развертывание запущено в 17:41, занято 26 986 с ==========

See Workaround for building with IL2CPP with Visual Studio 2022 17.4

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