I have an issue using DatagramSocket for receiving UDP data with Unity 2018.2.10f1 for deploying on Windows Mixed Reality Samsung Oddysey.
I’m using the code from: Unity UdpClient and UWP DatagramSocket for receiving UDP broadcasts. · GitHub to implement a UDP client to receive UDP data.
But my application don’t receive any data using this code:
_Socket.MessageReceived += _Socket_MessageReceived;
_Socket_MessageReceived method doesn’t get called.
What are doing wrong?
Thanks in advise.