Hi guys,
I’m trying to get IAP working for Windows Store but failing miserably so far. The project compiles fine and I can run the game but IAP initialization doesn’t seem to finish (the complete callback is not being called). After calling UnityPurchasing.Initialize(), the only thing that I can see in the logs are:
UnityIAPWin8:Begin PollForProducts() persistent = True, delay = 0, productsOnly = False
UnityIAPWin8:Building full product list with existing purchases
UnityIAPWin8:Begin PollForProducts() persistent = True, delay = 10000, productsOnly = False
UnityIAPWin8:Begin PollForProducts() persistent = True, delay = 20000, productsOnly = False
The PollForProducts() call seems to be looped forever.
The app passed certification on Windows Store and I have 1 test IAPproduct published and cleared for sale.
Is there any bug in the 1.19? I’m trying with 1.20 now, see what happens.