For some reason keyboard input working on Win32 build fails on UWP. Apologies if I’m missing something obvious but can WASD controls work in UWP?
They should work. How are you reading input?
Hi thanks, it’s CrossPlatformInputManager.GetAxis(“Vertical”) but I also check for Input.GetKey(KeyCode.UpArrow)) in the Update() script.
Both work on all platforms except UWP where they seem to be ignored.
Does Input.GetKey(KeyCode.W)) work? I’m very skeptical about Input.GetKey(KeyCode.UpArrow)) working when you press “W” since it’s not supposed to.
What is CrossPlatformInputManager?
I think CrossplatformInputManager is what was there before Input. Replaced it with Input.GetAxis etc and it all works.
Nice to see it working but I can’t see any advantages over Win32 yet. Thanks for your help.
Did you try running on HoloLens or Xbox One yet?
Good answer!