UWP lots of temp files created as backup for playerpref

Hi,

I build my game with Unity 5.5.1p3 for Windows Store, and after installation I get lots of temp files in LocalState(%Appdata%/Local/Package//Localstate) which are backups of playerprefs. Around 5 .tmp files are being created every minute of game play, which causes much lag in the game. Is there a solution to it?

Thanks,
Nitin

This issue was solved on upgrading to Unity 5.5.2p1 and above. It’s a unity bug