UWP VR - How to reset/force headset rotation?

For some reason every time I play my scene, the player (camera) rotation is pretty much anything but the angle I want it to be.

Basically it’s facing walls instead of where it should be. Well, sometimes it works, but most of the time does not. I tried w/ and w/o InputTracking.Recenter(), hardcoding correct rotation on Start()…

Yes, you can turn your head, but it’s a seated shooting game. And you use your keyboard (there’s Xbox controller support as well, but I also wanted to keep KB for people w/o Xbox controller) so it’s kinda/very uncomfortable that way.

Does anyone have any ideas?
Thanks

For me it is using the data from the room callibration I did when I first connected the headset.
Perhaps you can try running the room setup from the Mixed Reality Portal again.
Other than that, you can create a parent node for the “Main Camera” and set that transform to make the camera point in the direction you want.
I did a recenter (orientation only) when “C” is pressed in my app, this is the code that works for me. “CameraTransform” is the parent node of the “Main Camera”:

      if (Input.GetKeyDown(KeyCode.C))
        {
            var camera = GameObject.Find("Main Camera");
            var world = GameObject.Find("CameraTransform");
            if (camera != null && world != null)
            {
                world.transform.Rotate(-camera.transform.eulerAngles);
            }
        }