uwp WACK test faild

App prelaunch

•Error Found: The app prelaunch validation detected the following errors:◦The app failed prelaunch test - 5543huqiang.60823646B3963_1.1.1.0_x86__34fcmc4f5tnq2.
•Impact if not fixed: The app will take a longer time to launch, even when prelaunch is enabled.
•How to fix: In the OnLaunched method implementation of the app, ensure you handle the LaunchActivatedEventArgs.PreLaunch option to be prelaunch event aware.

Supported APIs
•Error Found: The supported APIs test detected the following errors:◦API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.
◦API OpenSemaphore in api-ms-win-core-synch-l1-1-0.dll is not supported for this application type. System.Threading.dll calls this API.
◦API CreateSemaphore in api-ms-win-core-kernel32-legacy-l1-1-0.dll is not supported for this application type. System.Threading.dll calls this API.
◦API ExecuteAssembly in uwphost.dll is not supported for this application type. thundershot.exe calls this API.
◦API DllGetActivationFactory in uwphost.dll is not supported for this application type. thundershot.exe has an export that forwards to this API.

•Impact if not fixed: Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements.

•How to fix: Review the error messages to identify the API that is not part of the Windows SDK for Windows Store apps. Please note, C++ apps that are built in a debug configuration will fail this test even if it only uses

forget my English is bad

I’ve resolved all these issues in my project except for one:

API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.

All the others were resolved by:

  • Changing from Release build to Master build in VS
  • Under build configuration, check “Compile with .Net Native tool chain”

I’m still stuck with the last one. Have you have any luck resolving it?

Three months ago has been resolved, compiled using the master mode, open the native tool chain Translated from google