App prelaunch
•Error Found: The app prelaunch validation detected the following errors:◦The app failed prelaunch test - 5543huqiang.60823646B3963_1.1.1.0_x86__34fcmc4f5tnq2.
•Impact if not fixed: The app will take a longer time to launch, even when prelaunch is enabled.
•How to fix: In the OnLaunched method implementation of the app, ensure you handle the LaunchActivatedEventArgs.PreLaunch option to be prelaunch event aware.
Supported APIs
•Error Found: The supported APIs test detected the following errors:◦API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.
◦API OpenSemaphore in api-ms-win-core-synch-l1-1-0.dll is not supported for this application type. System.Threading.dll calls this API.
◦API CreateSemaphore in api-ms-win-core-kernel32-legacy-l1-1-0.dll is not supported for this application type. System.Threading.dll calls this API.
◦API ExecuteAssembly in uwphost.dll is not supported for this application type. thundershot.exe calls this API.
◦API DllGetActivationFactory in uwphost.dll is not supported for this application type. thundershot.exe has an export that forwards to this API.
•Impact if not fixed: Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements.
•How to fix: Review the error messages to identify the API that is not part of the Windows SDK for Windows Store apps. Please note, C++ apps that are built in a debug configuration will fail this test even if it only uses
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