UWP / Xbox Live Game Saves

Hello,

I am using the Xbox Live plug-in for Unity, and I wanted to know how to get game saves working. The demo really doesn’t help me all that much. Currently, my game is using playerprefs saving strings, ints, and bools.

How can I convert this over for reading and saving this data? Example: player has 5 coins and level 2 is true for unlock?

Thanks,

John L

It depends if you care about cloud saves or not - it not, playerprefs works on Xbox One.