I have no idea why or how this happens, there is no error message. I can only assume thing like the compiler not figuring my Resources called UXML exists and it creates it wrong therefore.
Yeah… I am using an old version because I made changes to the package to implement custom inspectors for custom elements…
I guess I will update, then I will report here if the bug still happens.
None whatsoever.
Edit: Actually, I figured out I will have to remake all of my interfaces to UXML for the drag and drop to work between (UXML ↔ Unity UI) them without too much temporary code full of static variables, so I won’t be touching this for some months and instead move to implement other things. So I won’t be updating my packages anytime soon.