V Editor Toolset

Guys! Looking for more extensions for Unity Editor? Welcome to this topic.

Currently I’m making a bunch of editor tools which I found useful for everyday dev work. Usally we need to write some code to do some unusal stuff in our project. It can take a hours or even DAYS of our precious time. But what if you know that there is a tool that deals with this task? A few clicks to import and time saved. The goal is to combine various useful editor tools into one modular package.

Tools:

Utilities:

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New mode for Split Viewer: Vertex Colors
Screenshots

This looks really interesting

A shader editor inside of unity (Like shadertoy) would be amazing

This looks cool. I love the ability to look at vertex colors.

Thx guys.

Currently working on the next tool called Extra Component. It will show additional gizmos and fields which is hidden in inspector. Not pretended to be useful in most cases but would help with inspecting Unity built-in components. Definetly will take a while to cover all the components :slight_smile:

Bones visualization

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wow that’s amazing

Finally managed up how to visualize joints. Would be helpful when working with joints-based physics stuff.
Joints Visualization

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A few more updates:

  • NavMeshAgent Sender utility will let you set destination for selected agents right inside scene view
    GIF
  • New little utility that shows/hide wireframe of selected renderers. It will be available only in 5.4 since this feature is built-in starting from Unity 5.5.

Just ended up with new tool called Missing References.

Imagine the situation when you remove the script, prefab or any other asset and want to know if anything in your project had a reference to it. This tool will do the work! It search the whole project and opened scenes for missing scripts and object references.
Screenshot

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New feature for Split Viewer: Overlay Mode. Allows to blend between two chosen types of renderers.

GIF

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Could you update the main post with all the current features please?

Done

And here is another utility is ready:
Mesh Combiner

Combines selected objects with MeshFilter component attached into one mesh and saves it as asset in your project.

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Planning to release this soon?

Can’t say for sure cause there are more things needs to be done. Maybe the end of this month or later.

New utility: UV Inspector

Will be useful for inspecting UVs of selected meshes without needs to open your 3D modelling software.

GIF

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New tool: Prefs Explorer

Allows to view, edit, export and import PlayerPrefs keys via editor window. Unfortunately Windows only at the moment.
GIF

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New utility: Extra Object Filter

As you know you may filter game objects by name, type and label in hierarchy and project windows. But I think this is not quite enough for the projects with big amount of scene objects and prefabs. So this utility allows you to filter game objects by Layer, Tag, Static Flags, Hide Flags + Sorting Layer and Sorting Order for Renderer components.

GIF

P. S. I’m also decided to remove Hide Flags Finder because this utility realizes its functional.

Hi V0odo0
Sorry to bother you but I am interested in buying your unitypaackage named
Rewind Time Manager Unity 5.5 compatible version
For it, Could you let me know how I could do it? I pay by Paypal services.
Thanks for your time
Best Regards
Alejandro

Hi. Your post is offtopic but if you looking for time control manager I recommend you to look at Chronos asset instead of mine.

1 Like