V-Fog Volumetric Fog Shapes Now on Asset Store

V-Fog Volumetric Fog Shapes Now on Asset Store
Requires Unity Pro 3.4

  • Create volumetric fog areas from any convex mesh.
  • Adjust falloff using simple gradient textures
  • Low pass rendering to reduce fillrate
  • Fully integrated into the Unity Editor
  • Great when mixed with particle effects

Low introductory price of 35$

More info click here

Web player demos

Screenshots have been compressed so there is some color banding.



Hmm… Your demos don’t seem to work on my Macbook Pro running OS X 10.6.8 and Chrome.

Yeah it’s Unity 3.5 beta bug. Becoming the bane of my existence. Will update with a new version.

Neat idea. I could see it now, using toruses on mountain peaks, Skyrim style :slight_smile:

Gave it another test and although the volumetric fog seems to work, it’s showing weird white outline artifacts on my machine (Macbook Pro, ATI x1600 graphics, OS X 10.6.8, tested with both Chrome and Firefox).

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Has anyone tried using this for clouds?

Thanks for those pics. Will look into that right away.

Those problems should be fixed in the next version I just submitted to the Asset Store. Unity 3.5 is now supported also. The demos should now work in webplayer 3.4 and 3.5.

I can confirm that the white artifacts I was see are now gone. :slight_smile:

Looks great – is it viable for mobile?

Working on a game for a low-end device, does this require additional camera passes/render textures, or were you able to do it with some clever shader passes?