Hi @ibyte . I have tested Aurora in 2017.1.0p4 and the desktop demo scene works fine. It seems Unity has changed how minMaxCurve valuetype works in script from 2017.1.1. Please download the attached script and overwrite the same one in “Scripts” folder.
About the performance issue (mostly caused by sub emitter), Unity technician has said that a fix will be delivered in 2017.1.p4 and 2017.2.0f2. So unfortunately we will have to upgrade the editor again.
I am currently working on a new method of rendering Aurora which is less reliant on particle system sub emitter (for reducing overdraw and gradient banding). This will be a free content update for the Aurora customers instead of a separate package.
3230345–247887–auroraTextureButton.cs (2.08 KB)