public GameObject V;
public Vector3 v1;
public Vector3 v2;
V = GameObject.FindGameObjectWithTag (“Back”);
…
v1 = V.GetComponent ().rotation.z;
v2 = V.GetComponent ().rotation.x;
GetComponent<ConstantForce> ().force = new Vector3 (Input.GetAxis ("Mouse X")*speed*v1, 0f, Input.GetAxis ("Mouse Y") * speed*v2);
What’s wrong?