I’ve read the input manager and input entries. I know about the enumerated types for th various GetKey functions. But can’t find where to see the following:
In the input manager (see attached) there are words used to to indicate what button applies to each of the axes. “mouse 2” for example. Where can I find these words? They are not the same as what the enumerated types show. I’m guessing which is how I found “up”. If it sticks, it’s used.
Hopefully there’s a quick link that has just eluded my searches.
Thanks!
Eric,
Thanks. I’ve read that (and lord knows I’ve landed on it a bunch of times!) but what I want to know is what values can you put into the “Negative Button” and “Positive Button” fields. In the example it uses the word “left” and I’ve discovered that I can use “up” and “down” but can’t find any documentation to list what acceptable values are.
Thanks for your time,
Jeff G.
Please read the entire page I linked to.
–Eric
Sometimes…
Yup, that’s what I was looking for and I’ll bet I’d been to that page a half dozen times. Go figure.
Thanks.
Button Names
To map a key to an axis, you have to enter the key’s name in the Positive Button or Negative Button property in the Inspector.
The names of keys follow this convention:
- Normal keys: “a”, “b”, “c” …
- Number keys: “1”, “2”, “3”, …
- Arrow keys: “up”, “down”, “left”, “right”
- Keypad keys: “[1]”, “[2]”, “[3]”, “[+]”, “[equals]”
- Modifier keys: “right shift”, “left shift”, “right ctrl”, “left ctrl”, “right alt”, “left alt”, “right cmd”, “left cmd”
- Mouse Buttons: “mouse 0”, “mouse 1”, “mouse 2”, …
- Joystick Buttons (from any joystick): “joystick button 0”, “joystick button 1”, “joystick button 2”, …
- Joystick Buttons (from a specific joystick): “joystick 1 button 0”, “joystick 1 button 1”, “joystick 2 button 0”, …
- Special keys: “backspace”, “tab”, “return”, “escape”, “space”, “delete”, “enter”, “insert”, “home”, “end”, “page up”, “page down”
- Function keys: “f1”, “f2”, “f3”, …
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