Hi,
Bear with me if this question should not be posted here, I’ll adjust accordingly if needed.
I’m trying to replicate the feeling of old DOS/Arcade 3d games. If you look at some examples, you’ll notice that the perspective distortion is entirely different than with Unity’s perspective projection cameras.
Some examples, if you google images: Out Run, Space Harrier, etc.
I’ve come to understand that I could achieve this by modifying the camera projection matrix. I’ve found the values used for the perspective and orthographic projection matrices (OpenGL Projection Matrix).
Now my question: where can I find the values used for these old DOS/Arcade games? I don’t know where to start… And the methods for projecting to screen where probably a lot different than with OpenGL.
Any info/doc/answers would be appreciated.
Thanks,