I’m running into a very odd and undesirable behavior after upgrading to Unity 2017.1.
I have a basic script attached to a game object that has some public boolean and float values. Let’s say all of the bool values are false and the float value is 0f. I enter play mode, the values get set to true and 1f. When I stop play mode, I would expect those values to return to false and 0, but they do not.
Any ideas? I’m finding this quite troublesome.