valve index A button mapped as grip

Right now, I am using unity 2019.3 along with OpenVR. The input debugger appears to be listing the A-button as the grip button and I was wondering if there was any way to change the binding of the index controller or fix this problem.

I’m with 2019.2.10f1 and have no problem. Where do you get the OpenVR plugin, I think it’s not ready yet?

Did you ever find a solution to this? I’m using Unity 2019.4.26f1 with VRTK and have run into the same problem. I can’t separate the “A” button from the grip on the index controller. This means I can’t use the “A” buttons for any functionality in my application.