'Vanished...' Demo Development

Vanished… Demo Development Thread
Here we will be dumping our progress for the “Vanished…” demo.

Stats
*Genre: Live Actor Mystery Adventure Throwback
*Perspective: First Person Point and Click
*Engine: Unity
*Deadline: December 12, 2012

indiegogo.com/savevanished
http://youtu.be/MTp5cxG27H4


Details
Vanished… has the feel of a 90’s throw back, you’re a detective and it’s up to you to solve the case. We are working to merge the best aspects of mystery point-and-click adventures with next gen flair.

Follow our progress and tell us what you think as we develop the very first demo for the Vanished… series of games. The scope of the demo will be limited to a single room showing one example of the sleuthing skills you will need to conquer the entire campus.

Please help us make this demo the best it can be, any comments, critiques, opinions and ideas are welcome and will be carefully considered.

Vanished 0.0.1

*Right Click now toggles freelook/interaction mode
*Game pause function
*Very basic object interaction
*Numpad + and - change cursor size
*Very basic draggable objects
*Very basic item highlighting
*Gui Left Right Arrows
*Gui Options button
*Gui Icon panes
*Gui Base Layer
*Custom Cursor click change
*First person view and movement established

This project was inherited after a long struggle and we are trying to inject life back into it because we believe it could be a highly entertaining genre to recreate. As such there are already some very rough resources created.

We have a two man team working on this project so while I get started on the interface and the coding, Timtendo is working on bringing the assets up to scratch.

VERY ROUGH progress on the GUI:

Vanished 0.0.2

*Added FocusOnObject Function
*Added Lightswitch Function
*Added Item behavior scalability
*Mag glass upgrade
*Mag Glass animations
*Mag glass zoom funtion
*Basic Item functions
*Better dragging
*Toolbar Button toggling
*Hover Glow script replaces materials on object hover
*Left CLick Now Picks Up items OR interacts
*Right Click Now Drops item
*Basic Inventory Pickup/Drop System
*Tab now toggles freelook/interaction mode

So here we are at version 0.0.2 of the demo. I am still zealously pounding away at the programming while Timtendo continues to promise that he will show up with some lovely assets any time now :slight_smile:

We encourage you to test out the very buggy progress via web browser if you have the unity web player installed:

Play the web build: http://www.playvanished.com/dev/

Here is another screenshot displaying our humble progress on this project:

Looks good so far! Keep up the good work. :slight_smile:

Vanished 0.0.3

*Fixed an inventory collision bug
*Added Item Sound Function
*Added Button Sound Function
*Added Basic Bg Music
*Added basic Mouse Scroll Item Switching
*Added in game Escape menu
*Keys 1-6 select toolbar items
*slightly improved controls
*Implemented fade in and fade out camera effects
*Implemented Basic Main Menu Scene

Created Assets

*Keyboard, Mouse, Desk, Office, Flashlight, Banana Holster.

Play the current web build: http://www.playvanished.com/dev/

We are making good progress! Soon we will begin implementing puzzle elements and a heap of visual interest in order to flesh out the atmosphere of the demo.

Version - 0.0.3 snapshot

@wccrawford - Thank you for the kind words of encouragement! We are working hard to bring the project to fruition.

Hey… looks interesting, but I’m not sure what I’m supposed to be doing… I don’t understand how I’m supposed to click the gears or the arrows left/right if my mouse is in look around mode all the time… and once I was holding the flashlight, I didn’t know how to un-hold it. Maybe if I click 3 to grab my flashlight, clicking 3 again makes it go away?

Anyway Good start! Keep it up! It’s nice to see something different!!!

I assume there’s nothing really to do yet. Even so, I had fun ripping the case off the keyboard (pretty sure this is a bug) and destroying the chair (pretty sure this is not?).

Whoo! Flipped the desk! lol

Well, I’ve already had a few minutes of fun with it. It can only be a success now. :slight_smile:

I’m with wccrawford. I also noticed that when you click on the monitor it teleports you to the keyboard. When behind the desk, if you click on the computer, move your mouse, and then use the WASD keys you start controlling a giant white oval figure. Keyboard casing removes when dragged. Also had troubles closing inventory items after opening them. It’s a lot of fun as a sandbox at this point if there is no story attached yet. I enjoyed breaking the chair as well. Looking forward to seeing what you do with it as you progress.

Thanks for the feedback! There isn’t really much to do yet aside from toying around with various objects. We are still working on ironing out the kinks of item and inventory interaction. I’ll be sure to make things a bit more intuitive in future revisions (dropping items, equipping / unequipping items, etc.).

Hooray, someone had a bit of fun with it! You are correct, there isn’t much to do yet. A lot of the ‘bugs’ you guys are experiencing are the result of various scripts applied to objects for testing.

Thank you very much for the feedback, I’m really pleased with the activity of the Unity community! You are seeing the result of some scripts that are still being developed. The computer issue is a script that is focusing the camera on the computer for more detailed interactions, it is very broken. The keyboard casing and the chair are both caused by a fun little script which will convert an object’s children meshes into individual rigidbodies after clicking:
UnityScript-

	if(RigidChildrenExplode){
		if(MakesSound){SoundClip.PlayOneShot(SoundClip.clip);}
		yield WaitForSeconds (.25);
		for (var child : Transform in transform) {
		    child.gameObject.AddComponent("BoxCollider");
		    child.gameObject.AddComponent("Rigidbody");
		    child.gameObject.rigidbody.mass = 0.1;
		}
		Destroy(this.gameObject.collider);
		Destroy(this.gameObject.rigidbody);
	}

This is looks pretty good! Is it going to have some aspect of horror or just lots of puzzles?

Thanks! Its going to be a little of both, there are some scenes with horror aspects but much of the plot of this first game is puzzle oriented.

Vanished 0.0.4

*Added demo completion function
*Drawers Open
*Clues are dragg / droppable in notebook
*Clues convert to letters as per “clue value”
*Clues collect to notebook
*Added Clues
*Camera Focus Script Works properly
*Basic Puzzle Dialogue Box
*Basic Dialogue Boxes
*Improved lighting
*Flashlight Toggles On Click
*Office Asset Upgrade
*Added Notebook
*Added Menu Font
*Added sound effects volume control
*Added music volume control
*Removed Smoke effect from intro scene
*Magnifying Glass Now toggles zooming

We are working very hard to meet our deadline! This update is a bit more hefty than the others. As always, crits and comments are quite welcome.

We are very close to completing the programming and can focus harder on assets and puzzles now.

Play the (nightly)web build: http://www.playvanished.com/dev/

Hi!

I’ve played your work so far. Have you implemented any method to get out the room? If so, I played the game for 10 minutes, examined everything but I still can’t get out! Add a tutorial for the first level.:stuck_out_tongue: