Last year I developed Vapor, a volumetric Fog system for Unity to add atmospheric lighting. It was developed originally for in-house use, then meant as an asset store asset, but ultimately shelved. That would have been a waste however, so now I have released it open source MIT!
Hi, I have errors in the Vapor Standard shader file in a project I’m working on:
To be clear, I have been testing Vapor in a separate clean project and it’s awesome, I love it, but as soon as I put it in the project I’m working on it started throwing these errors (and it looks weird in Playmode). I’m not sure why it’s talking about duplicates… does Vapor clash with Alloy? (I do have just started using Alloy in that specific project). I’ll try to test some later, but it’s kinda late here right now.
Anyway, any advice will be greatly appreciated, I’m really looking forward to using Vapor in my projects from now on (starting with this project).
Edit: Ah, since you advice it on your post, I’ll create an issue in github.
this still a thing? can i add to a unity 2020.1+ project and have no major issues? Or as said above is the entire asset “shelved”? keep the community informed my guy
Just wondering, have you tested this on OpenGL ES 3.0? I’m on Unity 2018.4 and trying to get this to work with the Oculus Quest. It doesn’t seem to work - when I build and run I just see a black screen.