var clone = Instantiate() not properly alligning/ assigning the Rotation?

Hey everyone,

I have a weird little problem going on. The rotation I set in the Instantiate() function doesn’t get applied to the object properly. Here’s the code I’m using:

var newBackpack = Instantiate(backpack1, backpackPlacement.position, backpackPlacement.rotation);
//The rotation seems off, so I'm using this Debug.Log() to figure out if it's in the model or the object's rotation
Debug.Log(backpackPlacement.rotation + " - " + backpack1.transform.rotation);

The Debug.Log() returns something I didn’t expect: (-0.2, 0.3, 0.7, -0.7) - (0.0, 0.0, 0.0, 1.0).
Am I missing something obvious here? Does it matter that the backpackPlacement is the Transform of a Bone (Joint?)?

Thanks in advance,
Patrick

You appear to be printing the rotation for the prefab (‘backpack1’). Isn’t it the rotation of ‘newBackpack’ that you’re interested in?

…Well that’s the dumbest mistake I’ve made in days. -_- Thanks, and sorry for this question. =P