So I created a class that holds stats for my weapons so I don’t have to pass like 5 or 6 floats to a function when I can just do it in one variable, but there is a problem - It’s always null even though I set that variable up the line above.
Here is the code and my console:
WeaponStats.cs
using UnityEngine;
using System.Collections;
public class WeaponStats : MonoBehaviour {
public Weapon randomWeapon;
public Weapon weapon;
public float fireRate;
public float damage;
public float velocity;
public float accuracy;
public float range;
public WeaponStats(Weapon _weapon, float _fireRate, float _damage, float _velocity, float _accuracy, float _range)
{
weapon = _weapon;
fireRate = _fireRate;
damage = _damage;
velocity = _velocity;
accuracy = _accuracy;
range = _range;
}
void Start ()
{
WeaponStats stats = new WeaponStats(randomWeapon, 10f, 10f, 10f, 10f, 10f);
Debug.Log(stats);
}
}