I am trying to have a smooth movement portion to my app where I click a button and the camera will move to the next waypoint. Here is the relevant code snippets:
Transform target;
cam = GameObject.Find("ThirdPersonController");
target = cam.transform;
if (shouldMove == true)
{
// Debug.Log(target.position);
cam.transform.position = Vector3.MoveTowards(cam.transform.position, target.position, Time.deltaTime*speed );
// cam.transform.rotation = Quaternion.RotateTowards(cam.transform.rotation, target.rotation, Time.deltaTime * speed);
}
public void clickedForward()
{
Debug.Log(target.name);
target.position = currentWayPoint.forward.getPos();
target.rotation = currentWayPoint.forward.getRot();
shouldMove = true;
currentWayPoint = currentWayPoint.forward;
}
When I click the forward button it jumps the camera straight to the forward waypoint, completely ignoring the MoveTowards() method? I think it is because target = cam.transform;
is being referenced in the wrong way. Any tips?