Hi guys.
I am currently trying to implement elevator cables in our game and was wondering if anyone had any advice on what the best method for this could be.
The cables extend and retract as the elevator moves up and down so the texturing on the cables must be able to tile and not look stretched at any point.
We have tested using a skinned mesh for the ropes, however once they are stretched the texture is also stretched and I can see no way to access a scale for the ropes to be able to modify the uv values of the texture to allow it to tile (i.e. if the rope geometry doubles in length then the uv range would need to double from 0 → 1 to 0 → 2 to stop the texture from stretching).
To be honest I have no idea where to even start looking to solve this issue and would appreciate any advice or guidance.
Thanks.