The title says it all! I looked at a few answers but… It didn’t seem to work. I’ll post up my two scripts
What I’m trying to do is add 15 to my counter (And I am struggling with making a GUI Text appear on the screen, so if anyone knows how to do that, that be amazing!!) but I’m really uncertain how to do that! When I have it in the 2nd script, it keeps adding 15 until the item is destroyed…
#pragma strict
var myGUITextObject : GUIText;
var matchBox = gameObject.GetComponent(MatchScrip).MatchCounter = 0;
var matchCount = "Acquired 15 matches.";
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
var hit : RaycastHit;
function Start () {
}
function Update () {
if (Input.GetMouseButtonDown(0)){
if (Physics.Raycast(ray, hit, 100)){ // 1000 or Mathf.Infinity should be enough !
// what did the raycast hit ?
Debug.Log( "ray hit (name): " + hit.collider.gameObject.name);
Debug.Log( "ray hit (tag): " + hit.collider.gameObject.tag );
if(hit.collider.gameObject.tag == "match")
{
Destroy(hit.collider.gameObject, 3);
MatchCounter += 15;
}
}
}
NEXT SCRIPT
#pragma strict
public var MatchCounter = 0;
function Update () {
if(MatchCounter >= 1){
if(Input.GetKeyDown('f')){
MatchCounter--;
if(light.enabled == false)
light.enabled = true;
else light.enabled = false;
}
}
}