I would like to invoke from another script ( Switch ) a boolean called “opened”. I would like to know what I am doing wrong as my variable “open” it’s not taking value true.
#pragma strict
var open;
var opened : boolean = false;
function Start () {
var yes : Switch = GetComponent(Switch);
open = yes.opened;
}
function Update () {
if( open == true){
animation.Play("RockMove");
opened = true;
}
}
Thank You.
EDIT
:I have tryied everything I could
static .1
-Use-and142062-d.com/threads/3http://forum.unity .2
change-a-variable-of-another-script function Start () { // Find the OtherScript which is .3 : attached to any game object in the scene. var other ;)OtherScript = FindObjectOfType(OtherScript
} ;)(other.DoSomething
Q66Scripts : http://pastebin.com/QFLzS
Yftk7http://pastebin.com/DkH