Is it needed to use short, byte, sbyte and such, for normal variables in the game like score, indexers, counters and so on? Why? When is it needed anyway?
UPDATE: Because of the circumstances I saw that I wasn’t enough argumentative in my question. I know these types of variables are used when more of them are created and used most of the time. What I really want to know is when should I take a leap and change all the ints, longs, decimals and so on to shorts, bytes and so on. When I have more than 10k or 100k or less or more, in a collection, that is frequently used for calculations and so on. (developing mostly for android).