Variables for camera rotation and fog density?

Is there any possible way that I can make my camera rotation and camera movement into 3 variables for each. As I am working on a game that needs lots of camera moves and camera rotations and therefore will need a lot of separate scripts, is there anyway that i can do this?.

This is my code

var cam1 : transform;
camera.main.transform.position = new Vector3 (Cam1,0,0);

Thanks in advance!

You'll get a nicer experience in the Inspector with:

var cam : Vector3;

or at the very least use "float" rather than "int", or you won't be able to set your camera precisely.

Script Resolved..

by using

var cam1 : int;
var cam2 : int;
var cam3 : int;