I’m trying to setup a project for iOS App Resource Splitting, but I’m unable to configure anything in Player Settings. I enabled “use on demand resources”, which unhides the “Variant Map for app slicing” option. However, when I open that up, I can see the list dropdown but the + button (which has a little arrow on it) does not do anything.
I’m guessing this is where I’m supposed to define my variants. but for some reason, I’m not allowed to add any variants. I assume there’s another setting somewhere that I have to enable first, but I have no idea what it is.
I’ve got AssetBundleManager in the project. Simulation is disabled. Local Server is currently enabled, but I’ve tried with and without. The project is set to iOS. iOS 9 is set as the target OS version. The AssetBundles are all built (and tested). I’m just not sure what I’ve missed.