I have a question to ask the Unity team regarding operations on lights. Is there any LOD system for shadows in the engine? For example, along with bigger distance, shadow quality gets down from Very High to Low. Is there a possibility to get to light’s quality settings (point light, or even directional) to each one separately? It would drastically raise the engine’s effectiveness, for it wouldn’t render useless high-quality dynamic shadows in far distance. The best would be for the objects to lose rendered dynamic shadow’s quality along with distance - omitting shadow displaying for certain distance system.
This needs really basic knowledge, you can change Quality Settings in realtime. Take a look at the official documentation, in particular ShadowCascades
and ShadowDistance
: QualitySettings