I’ve had multiple reports of people with the Aero for who my OpenXR game Vermillion, which forces SteamVR OpenXR use, does not launch in VR. It does work if it launches with the Varjo OpenXR runtime instead. Looking at the log, Unity never starts the initialization of OpenXR when the SteamVR OpenXR runtime is active.
Is it possible that this is a Unity issue?
Is the headset properly setup in steamvr?
I assume so, the users could play OpenVR games just fine.
Maybe make a bug report. Personally dont have the hardware to test
mgear
June 20, 2022, 8:04pm
5
i’ve read some issues when openxr is not default to for certain device, not sure if related…
The default installed OpenXR Runtime. On Windows, the current set runtime is located in the registry at HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1 under ActiveRuntime.
I’m not sure how to set Oculus as the OpenXR runtime but SteamVR has a setting somwhere in their Settings menu to set SteamVR as the current OpenXR runtime.
EDIT - FIXED!
The issue was that the default Active Runtime for OpenXR was set to Oculus. I had to go to registry and change it to SteamVR. I found it in HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1
The SteamVR .json file was located at \Program Files (x86)\Steam\steamapps\common\SteamVR\steamxr_win64.json
I set that in as the default and everything started to work normally.
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What would be the bare minimum requirement for a project to launch in a VR headset in the e…