Is it possible to vary mesh resolution of a single Terrain Mesh so that parts of it are high poly and other parts low?
The reason I’m asking is because I’m working on an environment which is visible from a height of say .5km where the topography is relatively flat and the player can’t get too close to the ground. That means that the horizon is very far away so I need a solution for modelling/texturing the middle/far ground while keeping it all in budget.
The gameplay area isn’t too large so I don’t need to load and unload cells; ideally I’d have a single mesh.
So the question is can I do this in Unity?
Can I model a single mesh in Maya/Zbrush and then convert it to a Terrain to paint up in Unity (to be more specific I mean a Terrain which will maintain the same vertices as the original mesh)?
If not are there shaders in Unity which support all the layers that Terrain Shaders seem to?
Can I model it and poly-paint it in ZBrush and import that into Unity?
I’m new to Unity so any help will be appreciated.
Thanks, Boris