Hi,
I was working on my game when I detected a jittering issue with the camera. My player has a CharacterController without rigidbody and the Update Method on Cinemachine Brain is setted to Smart.
The player movement looks great but the background seems jerky so I changed the Update Method to see if any of the other options works. If I use the Free look character example inside Cinemachine examples I saw the same behaviour but changing the rigidbody option Interpolate to Interpolate works fine, it isn’t the same case.
That said, I don’t know how to proceed because it seems that the problem exists in the basic example. Could you test if you have the same problem?
- Dani