VCar - Coming SoOn

VCar - Coming SoOn

(the new demo is updated)

Vcar is a new package which is designed for Car Games that would give you the ability to work
and hand it easily. This package include two different cars which allows you to
select the car you’d like to use . :wink:

Features of this package :

  • Damage feature included sound and real car damage feature
  • Cameras are all set fine and The views can be easily changed and shifted
  • Car controls are all real that would give you the real sense of driving
  • This package is easily manipulated and edited
  • Brake lines and particles are perfectly used in this package

VCar - Demo (Updated)

Very nice job. I like it. The car seems to accelerate quite fast though, which limits turning greatly in a short amount of time. I think that could be touched up. :slight_smile:

Thanks… I’m still working on it … I might add some other stuff … Glad to hear that …
Please leave your comments and help us with your helpful suggestions .

How much do you plan on selling it for? If it was cheap, I’d definitely buy it.

It is not known yet, but maybe 30$ :wink:

Sounds good!

Thanks!
the new demo is updated. !

I like what you got there, but the cars still start accelerating very fast. That’s the only problem I have to them. Other than that, I love them.

Yes, you’re right, I’ve edited it. :slight_smile:
Thanks.

Vmotor (Working…)


Demo page doesn’t stop loading.

Works here. I’m thinking about buying this once it’s completed, depending on how cheap it is. :slight_smile:

Unity somehow stopped loading in chrome, restarted it and problem solved.

Looks promising, there is a bug when the car is upside down.

This has potential :slight_smile:
Some feedback from me;

  • the cars don’t ever spin or oversteer, can’t do burnouts/180/360 spins. Would be nice to see that. Especially a powerful car like that Mustang GT-R would for sure oversteer.
  • the gearing on the Mustang is very odd. 180 in 2nd gear? :stuck_out_tongue:
  • the turning circle is really large
  • if you turn the wheels fully and then start to accelerate, the wheels turn back, further enlarging the turning circle… why?
  • would be nice if the Mustang sounds more like a roaring V8 :stuck_out_tongue:

and lastly, it would be cool to know what can be altered/setup on the vehicle properties :slight_smile:

I agree with all the above. The acceleration is immensely fast. Maybe 2nd get can be somewhere like 30-40 or so? The cars shouldn’t decrease their turning radius until possibly 50 or so mph, which is what I’ve seen works best on all my car physics.

You have a working bike setup?
Post a demo if you get the chance… i’m very interested (and will buy it, not only talk)

thanks