Vector Assets

if unity Doesn’t support the Vector base images , then How we can Develop Our game for variety of Resolutions and Scales ?
Our “PNG” based Imaged how can scale for all resolution while it’s Quality should not change ?

In other Words , What is the best WorkFlow to create and Import 2d Assets for unity ?
thanks.

Probably most common way is to have SD and HD versions of each gfx and just have everything as pixel perfect or let them scaled and change to other set based on resolution. Some people use one set for gfx that scales well and multiple sets for detail gfx.