Note: if you’re baking in Zbrush, the flip and switch settings are 15, not 1. I’m currently working on a few additions to this shader pack. If you have any requests, let me know.
Hey, nice work fellow zbrusher!
TIME FOR A VECTOR DISPLACE LAB:
I was thinking of using these maps in my game too, could share your export/import process? I would defiantly come back and share with you any progress i make on this front an together we could become the info central on this topic
Im also wondering if this creates a higher performance hit? any thoughts would be awesome to hear
This demo scene is basically just a plane that’s been tessellated and deformed with the displacement map. It’s kinda rough since the map I used was very small.[/QUOTE]
Where is the Demo ?
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Sorry, that demo was from almost a year ago. Try this one.
Performance depends on entirely how much you tessellate your objects. You can easily go overboard with the triangle count, but I’ve included a few distance based tessellation shaders to help with that. These shaders require tessellation which is only supported on DX11 hardware right now so it won’t work on mobile.