Vector mathematics

This is the most painful topic for everyone who is not programming or has just started programming. Is it really impossible to somehow simplify parts of the code in order to make the object move where it is needed. Why all these dances with a bunch of variables, multiplications, additions. Conduct a survey on veterinary mathematics, not everyone understands it, but who understands the, programmer and he does not need special visual programming.

or more intelligible information about vector mathematics (more precisely, physics)

Hello, I don't understand if you are talking about a philosophical problem regarding the method or process by which an object can be moved in Unity or if you just need some simple examples. In the second case I can help you
(even in the RigidBody case) using Bolt, in the first case you may not like the answer :-D