Hello everyone, I want to create a simulator for vectorial and static physics where users can build truss links for bridges or frameworks in a three-dimensional style, similar to Poly Bridge. I understand that I should use joints, but they seem to be unstable for my purpose. Additionally, when creating complex structures, the performance is very poor. I would appreciate it if someone could provide guidance on where I should look or what direction I should take.
I know the math but I don’t know how to implement it in Unity. Additionally, I would like to omit collisions, because I only need to calculate the loads (tension, compression, torsion) on each element. I imagine that will improve performance but I don’t know how.
I add that I want the simulation to be with many hundreds of elements so performance is very important.