Vector sprites look horrible when I scale them down. Scaling up keeps perfect quality.

Vector sprites look horrible when I use them in small image. I can scale them up to infinity and they keep their high quality, but for some reason when scaling down, they look horrible.

Large scale:
6158870--673226--upload_2020-8-2_0-2-11.png

The same images smaller scale:
6158870--673235--upload_2020-8-2_0-2-40.png

They are all vector images, import settings:

Any change if you switch Filter Mode to Point Filtering? What if you turn on AntiAliasing in quality settings?

Thanks but I’ve tried both of these. Ive basically tried all combination of settings on the texture.

Did you maybe try “Generate Mip Maps”?

I did, it does get rid of the sharpness but they become super blurry:

6159784--673453--upload_2020-8-2_11-9-27.png

Same image if I zoom in in the editor:

6159784--673459--upload_2020-8-2_11-9-56.png

There are other annoying things happening too, these 3 sliders are the exact same size, but in game view the middle one clearly looks smaller (less height):

6159784--673465--upload_2020-8-2_11-21-17.png

Are these things part of a canvas? Have w tried “pixel perfect” on the canvas?

Yeah an overlay canvas, as standard as it gets. I tried pixel perfect, I thought that would be the solution too, but doestn change a thing.

Should I report this as a bug? spent 3 days trying to figure this out now. Most likely its not a bug but not rly sure what else to do.